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Author Topic: Walledwar before the fall  (Read 2247 times)

Crossroads Inc.

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Re: Walledwar before the fall
« Reply #15 on: March 05, 2009, 07:39:14 am »

OK, I feel silly for asking this but where do you actually go to DL the map?
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

cephalo

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Re: Walledwar before the fall
« Reply #16 on: March 05, 2009, 09:32:38 am »

Holy freaking crap

I wish I could do something like this, but I have a wierd OCD with 90 degree angles and symmetry that doesn't let me do things like your river  :'(

The mouse interface actually helps alot with that kind of stuff.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

cephalo

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Re: Walledwar before the fall
« Reply #17 on: March 05, 2009, 09:39:15 am »

That is truly beautiful. Could you upload a save so I can investigate it fully? Maps just don't do it justice.

I have a save at home, but I'm at work right now. That's a big file right? Where can I upload it? Yeah, it's much nicer when animated. Watching the mist flow over the hall is very relaxing.

Regarding the 302 dwarves, I just won a new computer from a Civ4 modding contest about 6 months ago, and it handles it pretty well. One of my engravers has eight children in tow wherever she goes. If she sleeps there's a huge line of kids filing out the door of her room. lol.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

Chromie

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Re: Walledwar before the fall
« Reply #18 on: March 05, 2009, 10:12:07 pm »

I saw your fort in the map archive a while ago and wanted to incorporate a "underground habitat" in my fort... does diverting the river provide enough outflow to dam the old river? Or should I pump into the new riverbed? Also, how did you manage to flood the relatively large tower cap areas?

My method atm consists of the "side" of the higher-level river opening up via floodgates to spill across the tower cap forest and drain into the lower-level river, but yours doesn't look like that.
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cephalo

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Re: Walledwar before the fall
« Reply #19 on: March 05, 2009, 10:57:58 pm »

I saw your fort in the map archive a while ago and wanted to incorporate a "underground habitat" in my fort... does diverting the river provide enough outflow to dam the old river? Or should I pump into the new riverbed? Also, how did you manage to flood the relatively large tower cap areas?

My method atm consists of the "side" of the higher-level river opening up via floodgates to spill across the tower cap forest and drain into the lower-level river, but yours doesn't look like that.

The river is dammed by a wide bridge after it goes to it's vertical drainage. To build the bridge, I had to divert the river to a lower level with pumps. Theres a PoI that explains it. Once the bridge plug was built the river now uses its natural flow.

For flooding the forests, each z-level of river has a series of floodgates that stop it up for that level so the whole cavern can fill with water. There's also floodgates at the beginning in case I need to drain the river.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

Aldaris

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Re: Walledwar before the fall
« Reply #20 on: March 21, 2009, 03:19:30 pm »

This is an artifact awesomemantine fortress, all craftsdwarfship is of the highest quality, it is encircled with bands of tower cap wood, water and tower cap wood. It is adorned with hanging rings of effort, it menaces with spikes of awesome, the menacing spikes menace with menacing awesomemantine menacing  spikes, on the spikes is an engraving of spikes, the spikes are menacing. On the item is an engraving of a river, the river is awesome. On the iten is an engraving of the human Cephalo and the dwarf Cephalo, the human is turning into the dwarf, this engraving relates to the elevation/descendance to dwarfhood of the legendary fortcrafter Cephalo.

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DarkSim

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Re: Walledwar before the fall
« Reply #21 on: March 21, 2009, 08:41:54 pm »

This is an artifact awesomemantine fortress, all craftsdwarfship is of the highest quality, it is encircled with bands of tower cap wood, water and tower cap wood. It is adorned with hanging rings of effort, it menaces with spikes of awesome, the menacing spikes menace with menacing awesomemantine menacing  spikes, on the spikes is an engraving of spikes, the spikes are menacing. On the item is an engraving of a river, the river is awesome. On the iten is an engraving of the human Cephalo and the dwarf Cephalo, the human is turning into the dwarf, this engraving relates to the elevation/ascent to dwarfhood of the legendary fortcrafter Cephalo.



fixed
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LegoLord

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Re: Walledwar before the fall
« Reply #22 on: March 21, 2009, 09:44:21 pm »

I recently did something a lot like that artificial river in one of my forts, although not quite to that scale.

I must remedy this.
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azrael4h

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Re: Walledwar before the fall
« Reply #23 on: March 22, 2009, 12:40:17 am »

That just screams awesome. I won't even attempt to match it, that's just too grand a hall.

I envy your luck though. To win a gaming rig must be awesome. To have the patience to build a population of 300+ is even more awesome. I usually start butchering dwarves around the 100 mark.
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Kagus

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Re: Walledwar before the fall
« Reply #24 on: March 22, 2009, 04:32:19 pm »

Now, see, that's what an underground river SHOULD look like.  It actually looks like a feature, instead of just a section of piping with lots of olms in it.  I personally think that cave rivers should be created like that by the world generator.  Sure, you lose some space, but that thing is just too awesome to pass up.

Must've taken ages to get everything muddied like that.  Also, I commend you on the upper layer of space.  No one will ever see it, but it just makes the thing feel so much more real.
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