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Author Topic: This game...  (Read 12303 times)

Handshakes

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This game...
« on: April 26, 2004, 04:57:00 pm »

Is absolutely amazing sounding. The epic scope of it all is enough to send shivers down one's spine (well, my spine anyway). Reminds me of what we all thought Lords of Midnight 3 "The Citadel" was gonna be like before we found out it was total crap. I particularly love the plans for an AI government that can respond in so many different ways (like wars and wars and wars and such). My one questioni is: How can a team as small as Bay12 games take on such a task?
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Toady One

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Re: This game...
« Reply #1 on: April 26, 2004, 07:47:00 pm »

I've never made a secret out of the fact that I'm never going to finish everything on the future pages.  I remember the Dawn hoax -- that was amusing, although I'm sure a lot of people felt cheated.  I've been posting releases since 2000, and the game is what it is after that amount of on-again-off-again effort.  I'll be starting up the civilization part of the game after the next release (whenever that is), and we'll see at the point if some of the plans are too far-fetched.  I don't think they are, but it will take a long time for me to be in a position to prove it.  I have kind of vague implementation ideas for most of the plans in the civilization page, and I'm practicing some of them with a dwarf fortress "Moria" simulator I'm writing now.

Creating random situations and having actors interact in (limited) reasonable ways isn't that hard -- the stories and situations of a lot of RPGs seem like they were generated by a computer operating under a very restrictive set of rules :)  One of the larger problems is that it will take some time to get dialog and descriptions of events not to sound too repetitive or "cookie-cuttery".  After all, even if the story is a rehash, in a fixed plot game you can work and improve the writing, so that "kill this and retrieve this" is somewhat concealed.

You have "making games" in your profile.  What are you working on?

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Handshakes

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Re: This game...
« Reply #2 on: April 26, 2004, 09:36:00 pm »

Yes I look forward to seeing how you will get around that cookie-cutter aspect. Most interesting. The making games refers to the half-life mods I have worked on in the past/am working on now. Although I have only coded on my own personal unreleased mods (bug ridden and pointless mostly :P) I do from time to time do some 3d models and animation for other people's projects. Right now I am actively engaged in animating for the mods Fish HL and Fight Club HL. Fish HL is in particularly early stages (no alpha yet) so I get to actually have some creative input with it (always nice) while my part in Fight Club is more or less done until we do some prerelease touch-ups on the animations. I suppose these mods don't truly qualify as "making games", especially to a person who does the real thing like yourself, but someday I hope to do the real thing (and get paid for it ). Let me just say that what your doing here at Bay12 is a great thing, almost like a last oasis of garage games. Truly inspiring.
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