I've been very interested in figuring out how Deon made a critter that actually leaves trails of ooze behind it... I haven't yet worked out what exactly is going on.
Now, on to the subject of poisons...
Keuran, that idea you mentioned about having bolts created within a quiver that keeps them in a stable state is interesting. Very interesting. If it's possible to have a material radiate a low temperature, it should be possible to have the bolts kept stable by being in such close proximity... This would be particularly interesting, as I don't believe flying projectiles have their material states properly calculated, so the bolt would only evaporate once it came to rest.
This would mean that they would only activate if they got stuck in an enemy... It's brilliant! Excellent work, I'll get to testing it right away.
Now I just need to reacquaint myself with the reaction and material tags... This should prove entertaining.
EDIT: Alright, I can't seem to find anything that would make a material actually radiate a temperature. As such, the projectiles melt the instant they are created, even if they appear automatically inside a fixed low-temperature container.
If any way is found to make a material radiate a particular temperature, then we can try this thing out again. As it stands, it doesn't look like it's going to work too well.