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Author Topic: Smooth Yellow Zircon Cluster  (Read 803 times)

Skelodwarf

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Smooth Yellow Zircon Cluster
« on: March 09, 2009, 01:40:15 am »

Der...

Well, it's in my killing hall, It'll be red soon anyways.

(Long obsidian hallway, with a small yellow dot in it...)
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.

PTTG??

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Re: Smooth Yellow Zircon Cluster
« Reply #1 on: March 09, 2009, 01:43:00 am »

Yeah, that's part of the nice thing about the "B"->"C"->"w" option. It'll blend right in.
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A thousand million pool balls made from precious metals, covered in beef stock.

Skelodwarf

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Re: Smooth Yellow Zircon Cluster
« Reply #2 on: March 09, 2009, 01:52:12 am »

Yeah, that's part of the nice thing about the "B"->"C"->"w" option. It'll blend right in.

Yeah, unfortunately I wont be able to engrave it with images of the slaughters it will surround.
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.

Sinergistic

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Re: Smooth Yellow Zircon Cluster
« Reply #3 on: March 09, 2009, 03:45:33 am »

Der...

Well, it's in my killing hall, It'll be red soon anyways.

(Long obsidian hallway, with a small yellow dot in it...)

Edit the color? Make it the same [COLOR:#:#:#] as obsidian.
Code: [Select]
[MATGLOSS_STONE:YELLOW ZIRCON]
[VALUE:20][COLOR:6:7:1][TILE:15][GEM:yellow zircon:STP]
[ENVIRONMENT:IGNEOUS_ALL:CLUSTER_SMALL:100]
[ENVIRONMENT:METAMORPHIC:CLUSTER_SMALL:100]
change that to...
Code: [Select]
[MATGLOSS_STONE:YELLOW ZIRCON]
[VALUE:20][COLOR:0:7:1][TILE:15][GEM:yellow zircon:STP]
[ENVIRONMENT:IGNEOUS_ALL:CLUSTER_SMALL:100]
[ENVIRONMENT:METAMORPHIC:CLUSTER_SMALL:100]

And you're done. No regenning needed. (You can also edit the value, not sure about the middle of [GEM:yellow zircon:STP], everything else should be left alone.)
« Last Edit: March 09, 2009, 03:49:06 am by Sinergistic »
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Squirrelloid

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Re: Smooth Yellow Zircon Cluster
« Reply #4 on: March 09, 2009, 07:44:42 am »

Is it on the wall or the floor?

If its on the floor you can just build a constructed floor over it, remove the constructed floor, and it should revert to the same material type as the surrounding rock.

(obviously this doesn't work on walls because you can't build on them).
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