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Author Topic: Goblin explosion  (Read 995 times)

Ruttiger

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Goblin explosion
« on: March 02, 2009, 11:40:08 pm »

I decide to welcome the new baron to my settlement with a little entertainment!  The entertainment was a cage of 80 goblins delivered to his room (which is our live targets shooting range), and then locked in when the cage pops open.  In fact, the hammerman is joining him too.  Also locked in, my last founding dwarf who is nothing short of unstoppable.  Armed with no armor except for a helm and a plain wooden sword.  I wonder if either of the nobles will survive. 
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inaluct

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Re: Goblin explosion
« Reply #1 on: March 02, 2009, 11:41:35 pm »

Well, tell us how it goes. :P
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Ruttiger

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Re: Goblin explosion
« Reply #2 on: March 02, 2009, 11:44:20 pm »

No sooner do I pull the switch then a siege pops up.

I could take care of this by pulling... the switch.  It would bathe the southern approach in lava, but I don't have any means of cleaning up the resultant mess.  I've dispatched my army for now, which I'm sure can handle it, but just in case I'll have that "nuke them from orbit" type of option still available. 
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Ruttiger

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Re: Goblin explosion
« Reply #3 on: March 02, 2009, 11:53:42 pm »

Wow, 80 goblins in a 2X7 room doesn't work well.  The baron bit it, the hammer hasn't taken a scratch, by my uberdwarf had taken a red hit to the arm and yellow to the leg.  Still fighting though. 
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Time Kitten

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Re: Goblin explosion
« Reply #4 on: March 02, 2009, 11:58:21 pm »

Well, all but 14 people in the room are prone, maybe less than 14 if any are hit, meaning they all move at extra slow speed.  Heck, maybe they even piled up on the spaces against your dwarves, leavign them faster as well as martial trancing.... poor, poor goblins.
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Cheshire Cat

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Re: Goblin explosion
« Reply #5 on: March 03, 2009, 07:52:07 am »

how do you get that many goblins in one cage? or am i misunderstanding you and you are pitting them in there or something?

ive found through getting megabeasts to faceoff with my fortresses entire pet population that when something fights that many creatures, no matter how weak and silly they may be individually, the big single creature allways loses. normally due to passing out from exhaustion and being set upon while on the ground. im assuming the exceptions to this would be a bronze colossus, as it does not get tired, and a dragon would probably be hilarious.
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Kel the Oblivious

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Re: Goblin explosion
« Reply #6 on: March 03, 2009, 08:02:57 am »

I have stuck multiple goblins into a single cage. The trick I found was to put them side by side, to minimize the chance they would break free. Having a pair of elite hammer dwarfs standing there in case of a break out helped, but not one happened in the fifteen I moved.

This said cage was then put into the arena and pitted against my tame trio of gorillas. Good times were had, and plenty of ape meat too.
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To err is to man, as to kill your entire population because you forgot a single stone block in your incredibly amazing steam aquaduct system is to dwarf

Cheshire Cat

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Re: Goblin explosion
« Reply #7 on: March 03, 2009, 10:15:20 pm »

oh. you tamed gorillas. i now imagine chainmail wearing spiked knuckled war gorillas courtesy of the crazy dungeon master. this game has so much interesting potential.
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Ruttiger

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Re: Goblin explosion
« Reply #8 on: March 06, 2009, 02:04:46 pm »

This didn't work out so well, the hammerer didn't get killed.  I locked him in afterward and he eventually starved to death.  He had 40 some kills. 

I guess goblins run and will only counter attack after being released from a cage. 
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