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Author Topic: Retracting bridges and catapulting?  (Read 461 times)

Skorpion

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Retracting bridges and catapulting?
« on: February 28, 2009, 05:50:11 pm »

So, in a desire to improve the efficiency of dealing with all the crap goblin ambushes drop, I set a dump zone on top of a retracting bridge, situated atop a channel down into the top level of the fort. This was so it was Indoors and could be coped with at my lesiure without risking tripping ambushes and unicorn attacks.

However, the first full-scale test resulted in half the goods being dropped, with the other half going flying into the surrounding squares. What the hell? How do I stop it doing this?
The bridge is currently 2*1, atop a channel of the same dimensions, and linked to a lever. It's set to retracting, although I went through the drawbridge options first before confirming it.
Is this an unavoidable problem, or can it be solved somehow?

Other than the rather dirty solution of building walls around it, anyway.
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Jim Groovester

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Re: Retracting bridges and catapulting?
« Reply #1 on: February 28, 2009, 06:26:59 pm »

Retracting bridges fling stuff around for no good reason. If your bridge is just a 2x1, you could probably replace it with two grates and never have to worry about stuff being flung around.
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AncientEnemy

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Re: Retracting bridges and catapulting?
« Reply #2 on: February 28, 2009, 06:32:27 pm »

maybe i'm misunderstanding the issue, but if you just want a dump that will fall down a level, you can just designate a garbage dump zone around the channel itself, and any dwarf dumping there will simply toss the item in question into the channel (as long as the dump zone is adjacent to at least 1 tile of open space)

Skorpion

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Re: Retracting bridges and catapulting?
« Reply #3 on: February 28, 2009, 07:17:37 pm »

maybe i'm misunderstanding the issue, but if you just want a dump that will fall down a level, you can just designate a garbage dump zone around the channel itself, and any dwarf dumping there will simply toss the item in question into the channel (as long as the dump zone is adjacent to at least 1 tile of open space)

So that the dump zone can be left as an Inside tile most of the time, and only turned into Outside to drop stuff in there.
It's mostly so I can keep it in use during a siege.

Maybe I should just switch the zone to under the bridge, and just shut it when I need to.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

R1ck

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Re: Retracting bridges and catapulting?
« Reply #4 on: February 28, 2009, 07:48:12 pm »

Are you sure the bridge is set to retracting? It will only act like a catapult if it is a drawbridge.
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Skorpion

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Re: Retracting bridges and catapulting?
« Reply #5 on: February 28, 2009, 08:07:05 pm »

Yup. Like I said, half the stuff on it dropped, the rest scattered around. It SAYS it's retracting on the bridge, too.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.