Never been bothered to mod games before, but after poking around in some of the raw files, my head is filled with ideas to tailor the game to my own little niche.
After finishing up adding in some herbalist-only herbs and spices with a couple extracts, etc, I'm ready to move on to something else.
Is it currently possible to change all types of meat into a single, generic 'meat' or does the butcherable tag make each meat a seperate indexed item? I eventually want certain animals to drop specific meat (venison, pork, beef, etc) but want any others to just be 'meat', so I assume it has something to do with getting descriptors on meat.
Ditto for leather - any way to just get a single item called 'leather' instead of each animal having their own? I know there's a tag for chitin, but other than that, I don't want the animal descriptor's on each bit of leather.
Actually, back to plants for a sec - I like how you can change the name of the products of plants to something different than the plant itself (named booze, dye, extracts) - is there any way to do this when just processing plants to get thread? Cotton is easy enough, because the cloth uses the same name, but I wanted to add in flax and don't want it to be flax cloth, but linen. I used jute for cave-dwellers, but wished I could just call it burlap once it was made into cloth (I can live with this one, but I really would rather have linen).
I'm sure I'll have more questions as I dig into this, but I don't want to waste time designing things if its currently not possible to achieve what I want.
er...one more...can plants use more than one biome like animals? I noticed all the game-supplied plants only had one.
Thanks!!