Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Triggering Megabeast arrival.  (Read 3479 times)

Angellus

  • Guest
Re: Triggering Megabeast arrival.
« Reply #15 on: February 22, 2009, 08:03:15 pm »

That massive force of marksmen would be useless against anything with [NOSTUCKINS].
Then we'll let our cat cages be opened!
Feed the cats! :D
Logged

ZeroGravitas

  • Bay Watcher
    • View Profile
Re: Triggering Megabeast arrival.
« Reply #16 on: February 23, 2009, 02:49:37 pm »

That massive force of marksmen would be useless against anything with [NOSTUCKINS].

why's that?
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Triggering Megabeast arrival.
« Reply #17 on: February 23, 2009, 05:11:20 pm »

[NOSTUCKINS] makes piercing weapons largely ineffective.  Trust me, B.C. vs. Marksdwarves = dead marksdwarves.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
Pages: 1 [2]