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Author Topic: Are buildings hard coded?  (Read 888 times)

Corpsmaker

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Are buildings hard coded?
« on: February 16, 2009, 11:00:43 pm »

I'm curious after looking through the RAW's as to wether or not buildings, and their productions are hardcoded? The reason I ask is that I'm looking at making another race, or atleast adapting one of the current races to be playable and want them to be able to produce bows at the bowyer, rather than xbows, and various other little bits like that.

I also presume skills are hardcoded, so my bow using race would need to have it tacked onto the xbow skill? How would that effect the weapon screen in military, does ordering them to take an xbow translate to them taking a bow and must the same be done for any changes like that (adding glaives as well as spears etc)?

Thanks for any help :)
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profit

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Re: Are buildings hard coded?
« Reply #1 on: February 16, 2009, 11:16:51 pm »

Almost all are.

For some reason the smelter is not.
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Warlord255

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Re: Are buildings hard coded?
« Reply #2 on: February 17, 2009, 12:00:58 am »

Almost all are.

For some reason the smelter is not.


The reaction raws allow one to add new reactions at the smelter.

Come next version, some other workshops - at the bare minimum, the Alchemist's Laboratory and Tanner's Shop - will be open for similar additions. I've heard rumors about other workshops, like millstones, but I'm waiting for confirmation on that.
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Corpsmaker

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Re: Are buildings hard coded?
« Reply #3 on: February 17, 2009, 12:08:48 am »

Ahh ok fair enough, I presume then any and all new items I make requre a smelter and the smelting skill to produce?
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Warlord255

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Re: Are buildings hard coded?
« Reply #4 on: February 17, 2009, 12:10:47 am »

Ahh ok fair enough, I presume then any and all new items I make requre a smelter and the smelting skill to produce?

Correct. However, be forewarned that since the current reactions aren't crafting equations, they do not benefit in any way from skill/experience. So, no masterwork coal for you.
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Shakma

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Re: Are buildings hard coded?
« Reply #5 on: February 17, 2009, 12:15:25 pm »

Any ranged weapon you add that is in your race's entity description will show up in the Bowyer workshop and any ammo in the craft shop.

Ranged weapons need to use the crossbow skill to work correctly with training and so on.  Various problems if you use other skills.
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Vucar Fikodastesh

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Re: Are buildings hard coded?
« Reply #6 on: February 17, 2009, 03:25:30 pm »

Any clothes, toys, weapons, armor, ammo, food, musical instruments, and trap components you mod in can all be made at their respective workshops, no reactions are required. Also, you can change the name of the crossbowmen into bowmen in the entity file.
« Last Edit: February 17, 2009, 10:08:08 pm by Vucar Fikodastesh »
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Taritus

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Re: Are buildings hard coded?
« Reply #7 on: February 17, 2009, 07:53:33 pm »

Weapons and Armor will also show up at the Metalsmith's Forge.
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Tigershark13

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Re: Are buildings hard coded?
« Reply #8 on: February 17, 2009, 08:48:04 pm »

hahaha

'Uirst the metalsmith throws a tantrum

Uirst is angry his masterpeice coal was destroyed!'
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