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Author Topic: What was that Real Time roguelike game?  (Read 4092 times)

Fenrir

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Re: What was that Real Time roguelike game?
« Reply #15 on: February 16, 2009, 08:59:13 pm »

I've tried ZZT. I attempted to make a mini-Dwarf-Fortress game, but I couldn't place enough objects. Is it at all possible to remove the object limit?
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Sowelu

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Re: What was that Real Time roguelike game?
« Reply #16 on: February 17, 2009, 02:52:18 pm »

ZZT?  Wow, that gives me Kroz flashbacks.

I used to make my own levels by hand with a hex editor in Kroz...
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Keiseth

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Re: What was that Real Time roguelike game?
« Reply #17 on: February 17, 2009, 04:57:36 pm »

This graphical style really does remind me of ZZT / MegaZeux and related. His use of solid blocks of colors smoothly changing is a really nice effect that a few MegaZeux games I played, used extensively; such as Taoyarin.

Looks fun, but I need an FAQ for the controls I think.

Edit: Woo, this has great potential.
« Last Edit: February 17, 2009, 07:35:43 pm by Keiseth »
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Vaiolis

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Re: What was that Real Time roguelike game?
« Reply #18 on: February 17, 2009, 09:40:22 pm »

With all the variables and such you can mod, you could make quite the little game out of just this! You can add weapons and defensive things, enemies, skills too I think, and you can change the number of tournament levels, starting health, gold, even a few AI things. Hmmm...
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