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Author Topic: non-linear 1980s Slasher movie style game  (Read 3772 times)

beorn080

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Re: non-linear 1980s Slasher movie style game
« Reply #15 on: November 18, 2008, 02:19:45 am »

Its the game Heavy Flak was looking for. You set up traps for various people trying to steal from your masters to kill themselves in.
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Cthulhu

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Re: non-linear 1980s Slasher movie style game
« Reply #16 on: November 18, 2008, 06:42:11 am »

I have a vested interest in going back in time and making sure no one ever made Trapt.  A certain band we could all do without...
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Heavy Flak

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Re: non-linear 1980s Slasher movie style game
« Reply #17 on: November 18, 2008, 01:10:31 pm »

The one I was thinking of was actually Techmo's Deception: Invitation to Darkness.  I don't remember it actually being very good, just incredibly weird and you ran really slow. 

I've also decided to leave my last post untouched, since the only things I really had right were "traps", "guy", and "mansion". 
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beorn080

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Re: non-linear 1980s Slasher movie style game
« Reply #18 on: November 18, 2008, 03:06:14 pm »

Ah. I think that was the sequel that I listed.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

lumin

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non-linear 1980s Slasher movie style game
« Reply #19 on: November 18, 2008, 03:14:29 pm »

I guess Super Columbine Massacre wouldn't qualify with the requirements stated in the op would it?
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lumin

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Re: non-linear 1980s Slasher movie style game
« Reply #20 on: November 18, 2008, 04:22:13 pm »

Anybody play The Thing?  I haven't, but heard it did a pretty good job of making you feel like you were in a horror movie with your friends dying around you.
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Cthulhu

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Re: non-linear 1980s Slasher movie style game
« Reply #21 on: November 18, 2008, 05:12:23 pm »

I played it, but it's a little too easy to see the rigging and stage lights.  It doesn't take long to get good at anticipating when they're going to make someone become a Thing, and blow off their head before they get a chance, since the "Kill Off an Unneeded Character" transformation doesn't actually come from infection.
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Ioric Kittencuddler

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Re: non-linear 1980s Slasher movie style game
« Reply #22 on: February 13, 2009, 03:47:37 pm »

So yesterday was Lincoln and Darwin's birthday, and today is Friday the 13th.  There's a new Friday the 13th movie out that is apparently ass.  But it's just as good a reason as any to bump this thread and see if anyone else has something interesting to say about it. ;)
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Granite26

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Re: non-linear 1980s Slasher movie style game
« Reply #23 on: February 13, 2009, 08:43:56 pm »

Back to the OP, a AvP 1 and 2 had sections where you played as the predator or and alien, and were similar....  Civies would cringe and stuff.

Don't forget Manhunt, either

Sowelu

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Re: non-linear 1980s Slasher movie style game
« Reply #24 on: February 13, 2009, 08:54:25 pm »

AvP 1 was really awesome.  2 not as much.
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Granite26

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Re: non-linear 1980s Slasher movie style game
« Reply #25 on: February 13, 2009, 10:35:18 pm »

Yeah well, the first one had built in point handicaps where the second one tried to make them all equal  (coincidentally, the reason the second movie was so much better than the first)...

Hopefully Colonial Marines will be good

Ioric Kittencuddler

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Re: non-linear 1980s Slasher movie style game
« Reply #26 on: February 13, 2009, 10:50:49 pm »

Back to the OP, a AvP 1 and 2 had sections where you played as the predator or and alien, and were similar....  Civies would cringe and stuff.

Don't forget Manhunt, either

Having unarmed characters in a FPS that are scared of your heavily armed character barging in, and shooting up the place isn't quite the same thing.  Neither is hunting down crazy gangsters who're trying to hunt you down themselves.

My idea was that you could play as either a victim or the killer, you could procedurally generate pretty much everything about the game, or just use default stuff.  As a victim the idea would be to do slasher movie victimish stuff depending on the kind of character you're playing, and the setting, be it a a camp, or a neighborhood or whatever.  It would kind of be like The Sims, or The Ship at first, in that you'd have your character do whatever it was that was in character for them to do while the killer stalked and watched.  Eventually the character would become aware that something was wrong and then you'd have to figure out what was going on, and figure out how to stop the killer / escape and save many of the other victims as possible.  If your character died or somehow escaped without the others you'd be able to switch to one of the AI controlled characters.

As the killer you'd basically have it from the other side against AI victims.  You could generate/design your killer or choose a premade one with various RPGish abilities and stats, and create a theme.  Then you'd be unleashed upon the unsuspecting victims.  The idea again would be that you're rewarded for keeping to your theme, but also for causing the victims distress. Think Ghost Master.  If you just come up behind Ashley while she's taking a walk, and then hide the body so no one can find it that would make it easier to sneak up on the others, but it wouldn't be as rewarding as say, sneaking up on her during a shower scene, freaking her out, then hiding, but then waiting until she got out the chase her naked through the woods.  See? :D

Obviously both victims and the killer would have to be able to wield pretty much anything in the world as a weapon, and the victims could try to set up traps for the killer.
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Granite26

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Re: non-linear 1980s Slasher movie style game
« Reply #27 on: February 13, 2009, 11:22:02 pm »

If you want games made to YOUR specifications.....

Ioric Kittencuddler

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Re: non-linear 1980s Slasher movie style game
« Reply #28 on: February 13, 2009, 11:54:30 pm »

If you want games made to YOUR specifications.....

What's that supposed to mean?  I'm saying my idea in hopes that somebody might have something to say about it.  Of course I'd love someone to make a game like this.
« Last Edit: February 14, 2009, 12:00:10 am by Ioric Kittencuddler »
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Ioric Kittencuddler

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Re: non-linear 1980s Slasher movie style game
« Reply #29 on: February 14, 2009, 08:09:52 pm »

Hm, this could actually probably made as a mod for DF couldn't it?
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