Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: No migrants?  (Read 1041 times)

Trae

  • Bay Watcher
    • View Profile
No migrants?
« on: February 04, 2009, 06:43:58 pm »

For some reason in the new versions of the game, I don't get any migrants coming to feast on my personal stock of food.  The game's no fun when there are so few dwarves to tort- I mean.. play with.
Logged
f it''s broke, fix it.
If it''s not broke, break it.

Flashzom

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #1 on: February 04, 2009, 06:46:00 pm »

How long have you waited? The first few seasons always seem to have a poor output of migrants. Usually they come on the second year. Also, depending on the quality and size of your fort/constructions they may not come.
Logged
And as the fires licked and roared over his skin, Urist realized that the hustle and bustle of being on fire really tired him out.

Trae

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #2 on: February 04, 2009, 06:50:06 pm »

Three solid years.  The fort is completely underground, with at least four levels being used for something, including one that has a good 30ish 2x3 rooms dug out.
Logged
f it''s broke, fix it.
If it''s not broke, break it.

Flashzom

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #3 on: February 04, 2009, 10:51:41 pm »

Hmmm did you make any changes to the init file? And are you playing vanilla?
Logged
And as the fires licked and roared over his skin, Urist realized that the hustle and bustle of being on fire really tired him out.

Trae

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #4 on: February 05, 2009, 04:39:52 am »

If I had any idea how to make such changes, I wouldn't anyway.  It's straight vanilla from the download.  The person who got me to playing the game said something about the place possibly not being reachable by the migrants or caravans, but I never had that problem before.
Logged
f it''s broke, fix it.
If it''s not broke, break it.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: No migrants?
« Reply #5 on: February 05, 2009, 08:55:17 am »

Wealth attracts migrants.  In particular, wealth traded or offered to the dwarven caravan seems to attract migrants.
Logged

Trae

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #6 on: February 05, 2009, 12:31:43 pm »

This would assume I get caravans either.  And I do have that outside, but nobody ever comes.
Logged
f it''s broke, fix it.
If it''s not broke, break it.

TheMirth

  • Bay Watcher
  • Titan cancels smash, interrupted by baby
    • View Profile
Re: No migrants?
« Reply #7 on: February 05, 2009, 12:37:20 pm »

Is there a Dwarf Mountainhome in your civ screen? Are you the last settlement of Dwarves on earth?

I had a map where the dwarf caravan was slaughtered when I wasn't looking in the first year and I never recieved another after that. The dwarf civ was mostly eradicated in world gen, with no king left to rule them.
Logged

Rysith

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #8 on: February 05, 2009, 12:42:25 pm »

Have you built a trade depot? With no depot, the caravan won't come, and migrants will be less willing to come.
Logged
Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

Porpoisepower

  • Bay Watcher
  • For Surely he is the Cuisinart Hat Rack
    • View Profile
Re: No migrants?
« Reply #9 on: February 05, 2009, 12:44:05 pm »

Did make any finished goods to trade?

Logged
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Trae

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #10 on: February 05, 2009, 12:46:04 pm »

There is a Dwarven location on my Civ screen, yes.  And I did say that I built a trade depot.  Dunno if I had any finished goods, but that never stopped either caravans or migrants from showing up in games played before the z-axis installments.
Logged
f it''s broke, fix it.
If it''s not broke, break it.

icarus_redux

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #11 on: February 05, 2009, 06:02:21 pm »


 shift-d for depot path.
 maybe they can't reach it?
 
Logged

Trae

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #12 on: February 05, 2009, 06:47:39 pm »

Well they should be able to.  Though from what little I can tell, maybe I'm too high up a mountain or some such?  Perhaps I should try making a fort on the plains.
Logged
f it''s broke, fix it.
If it''s not broke, break it.

TheMirth

  • Bay Watcher
  • Titan cancels smash, interrupted by baby
    • View Profile
Re: No migrants?
« Reply #13 on: February 05, 2009, 07:07:05 pm »

Even if they couldn't reach the Depot they'd still announce their arrival and just hang out around the edge of the map.

My guess is your location is inaccessible to all but the home dwarf civ and your home dwarf civ no longer has a mountain home. Try save scumming and looking in the legends screen for your civ.
Logged

icarus_redux

  • Bay Watcher
    • View Profile
Re: No migrants?
« Reply #14 on: February 07, 2009, 05:36:12 pm »


  your main civ is gone?cool

  incidentally i just started a fortress in zombie land,and i got one wave but now it's been two seasons
  without.I didn't make as many trade goods as i usually do.everyone was hauling stone around but i'm
  not sure if that had anything to do with it our not.and i didn't make everyone a cabinet and chest
  yet.ow and i lost a guy to  a strange mood.
Logged