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Author Topic: Tarn, someone has stolen your idea  (Read 13804 times)

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Tarn, someone has stolen your idea
« on: February 24, 2004, 09:24:00 am »

http://news.bbc.co.uk/1/hi/technology/3507531.stm

Looks like the US military are making their own universe emulator!

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Toady One

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Re: Tarn, someone has stolen your idea
« Reply #1 on: February 24, 2004, 10:53:00 pm »

They've improved on it too.  I don't think Armok will ever have jet powered flying surfboards in the desert...  my loss.
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Eagleon

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Re: Tarn, someone has stolen your idea
« Reply #2 on: February 25, 2004, 04:37:00 pm »

But can you make the surfboards explode with magic?  :D
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Re: Tarn, someone has stolen your idea
« Reply #3 on: February 26, 2004, 07:43:00 pm »

Hmm... That screenshot puzzled me to.  :)

Bad selection by the BBC really, I presume it's from a game done by the company recently, otherwise the US Military are up to way more than I'd imagined.  :D

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Toady One

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Re: Tarn, someone has stolen your idea
« Reply #4 on: March 11, 2004, 03:54:00 pm »

Microsoft is up to something -- poor documentation of their OpenGL implementation.  All of my textures had been compressed to 16 bits because I said that an RGB element has 3 components, which it does.  However, if you say it has "GL_RGB8" components, you suddenly get 32 bit color.  Everything looks a lot nicer now.  There's still some pixelation, but the trees for instance look much better.  I'm glad I've been working on these silly graphics games lately, or I wouldn't have spotted this one -- one of my bitmaps in one of my silly games was insanely posterized compared to what I had drawn.  Now it looks nice again.

Area exam in 6 days.  Then I sleep for a week.  Then maybe I'll get something done.  Who knows.  Life is death.

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Fourth Triad

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Re: Tarn, someone has stolen your idea
« Reply #5 on: March 13, 2004, 02:07:00 am »

I was wondering, what will the system requirements be for the next release of Armok?

[ March 13, 2004: Message edited by: Fourth Triad ]

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Toady One

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Re: Tarn, someone has stolen your idea
« Reply #6 on: March 13, 2004, 05:39:00 am »

They should be the same as the current release (I don't know the specific numbers).  I don't expect projectiles to make things any slower.  If they do, I'll change them.  In case the new textures blow out anybody's memory, I'll add an option to go back to the old ones.
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Thedead

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Re: Tarn, someone has stolen your idea
« Reply #7 on: March 25, 2004, 07:48:00 pm »

I am here posting yayayayayayaayaaya  i am so so retarded yayayayaaayayay lol bye
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Renaxer

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Re: Tarn, someone has stolen your idea
« Reply #8 on: March 25, 2004, 10:49:00 pm »

Well, at least it brought back this forum!
Yay!

I noticed the log hasnt been updated in a while...   :(
Kinda.. depressing!
Waaaah!   :eek:

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Toady One

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Re: Tarn, someone has stolen your idea
« Reply #9 on: March 31, 2004, 11:13:00 pm »

Yeah...  just my first Armok programming for a helluva long time tonight.  Worked out some projectile bugs.  There are like 10 more projectile bugs to go, then that'll be done.  Then there are the other 100 things to do.
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Eagleon

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Re: Tarn, someone has stolen your idea
« Reply #10 on: April 02, 2004, 01:39:00 am »

Much support. *goes back to lurking attentively*
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Toady One

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Re: Tarn, someone has stolen your idea
« Reply #11 on: April 03, 2004, 02:45:00 pm »

There are now 7 projectile bugs.  Testing consists of standing on top of oddly shaped hills, blowing myself up, and seeing how I land.  Chunks of me still fall through the ground, but I think I figured it out.
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Toady One

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Re: Tarn, someone has stolen your idea
« Reply #12 on: April 04, 2004, 03:06:00 pm »

Well, I thought I had figured it out, but I was wrong.  Then I refigured it out.  Naturally, testing involved encasing myself in a little cubicle of walls, blasting myself apart and seeing how the chunks stuck to the walls if and when they hit them.  Eventually I suppose I'll have to make the chunks slither down walls and leave trails, but that's later.

The remaining projectile problems are all clear, so it's only a matter of coding them away.  The code is slow, but I'm hopeful it can be reasonably optimized.

Once projectiles are done, I think I'll beeline toward fixing corpse processing and making clothing out of rabbit pelts and so on.  After that, I'll make a selection of things I think are necessary prior to a release, do those, then put it out.  That means you should be able to hunt animals with a bow and make clothing to wear.  This was the main goal, so I'll be happy with that.  

Then we'll have to decide whether the game is ready for the Quaint Thorpe release, or whether there should be an intermediate step.

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Fourth Triad

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Re: Tarn, someone has stolen your idea
« Reply #13 on: April 04, 2004, 03:27:00 pm »

Yes, finally projetiles...
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Toady One

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Re: Tarn, someone has stolen your idea
« Reply #14 on: April 04, 2004, 07:50:00 pm »

The surveyors are doing a splendid job setting themselves to the task of collecting topographical data.

Hill 323:

Depression 107:

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