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Author Topic: Misery  (Read 1306 times)

Jookia

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Misery
« on: January 26, 2009, 01:53:58 am »

A cat is crawling around my fortress 24/7 with mangled front legs. How can I get rid of it?
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ChrisSketch

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Re: Misery
« Reply #1 on: January 26, 2009, 01:57:04 am »

You could butcher it. Does it have in owner?
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Jookia

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Re: Misery
« Reply #2 on: January 26, 2009, 01:59:20 am »

You could butcher it. Does it have in owner?

Yes. It'd also help if it applied to dwarfs too, since I have a dwawrf with a broken skull and one with a broken lower body.
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Mook

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Re: Misery
« Reply #3 on: January 26, 2009, 02:25:00 am »

For the dwarves, if they're resting in their bedrooms, just lock the doors and wait for them to starve.  If they're in general hospital beds, you have to turn off health care for all of your dwarves, or flood the area with water/magma.

For the pets do the same, then flood the room with magma, as I don't think pets can drown.  Otherwise you have to kill the owner before you can butcher it.

A broken head and broken lower body should eventually heal, however, as long as there is no nervous system damage (brain or spine).  It usually takes years for dwarves without toughness stats, though.
« Last Edit: January 26, 2009, 02:27:28 am by Mook »
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Pilsu

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Re: Misery
« Reply #4 on: January 26, 2009, 10:34:13 am »

Place some weapon traps. The critter will pass out on top of them and set them off, solving your little problem

Use serrated discs for the best results
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Shurikane

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Re: Misery
« Reply #5 on: January 26, 2009, 12:07:13 pm »

Hmmm, a hospital fitted with a drowning device...

"Who's the new arrival?"

"Peasant.  Dunno his name."

"Oh."

*pulls switch*

*rushing water*

"And nothing of value was lost."
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worldspawn

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Re: Misery
« Reply #6 on: January 26, 2009, 12:13:37 pm »

I just build walls around the bed the dwarf is resting on. That way not only does he starve but the miasma is contained as well.
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Lightning4

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Re: Misery
« Reply #7 on: January 26, 2009, 02:04:32 pm »

You can turn on the owner's Animal Caretaker job. He may or may not heal his little mangled cat.

In the old version, mangled animals could not heal properly but the dwarves became legendary regardless.

I think it changed since then, but I'm not sure. Might be worth a try, though.
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Fikes

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Re: Misery
« Reply #8 on: January 26, 2009, 05:31:40 pm »

Problems like this are the reason for Dwarf Champion. Either heal them to full or butcher them. I try to play with some rules tough... if I heal a brain or spine damaged dwarf I don't let them do any complicated work any more.

Mikko

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Re: Misery
« Reply #9 on: January 27, 2009, 12:59:51 pm »

I don't think pets can drown.

Where did you get this idea from?
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Mook

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Re: Misery
« Reply #10 on: January 27, 2009, 01:45:56 pm »

I don't think pets can drown.

Where did you get this idea from?

Problems with drowning goblins.
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JubalHarshaw

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Re: Misery
« Reply #11 on: January 27, 2009, 03:30:32 pm »

I don't think pets can drown.

Where did you get this idea from?

Problems with drowning goblins.

You have problems drowning goblins?

I have a flooding chamber (that I can also drain) that I can seal off with 2 portcullii. (Portcullises?)
I put a cage in there, connect it to a lever, fill it with goblins.
I close the portcullises, release the goblins, flood the chamber.

They die, I drain the chamber and melt down their armor and make crafts from their bones. Easy peasy.
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This is an exceptionally generated World. It menaces with spikes of Gabbro.

Bujold

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Re: Misery
« Reply #12 on: January 27, 2009, 05:05:45 pm »

I think I read somewhere that goblins have no problems swimming if needed, so if your drowning chamber had no roof, they'd just be happily floating there until you enforce the pool's closing hour via magma.
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And then, when you arrive at your destination, the dwarves split up and destroy anything in thier path. Kinda like locusts, but bearded and drunk.

Mook

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Re: Misery
« Reply #13 on: January 27, 2009, 05:57:57 pm »

I think I read somewhere that goblins have no problems swimming if needed, so if your drowning chamber had no roof, they'd just be happily floating there until you enforce the pool's closing hour via magma.

That was probably the issue, as I've been trying to design a death pool filled with sharks who have lasers attached to their heads carp and other aquatic murderers.  I never installed a roof because of drainage issues (I use pumps to get rid of the water and kill the damned fish so I can loot).

The problem was that the goblins would usually kill the executioners, thus leaving them happily swimming until I sent a marksdwarf to pincushion them.
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