Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Animal Power (Slavers too)  (Read 1048 times)

BradB

  • Bay Watcher
  • I hate this site, it keeps me from playing!
    • View Profile
    • An awesome gaming news ticker, woweee!
Animal Power (Slavers too)
« on: February 01, 2009, 03:27:56 am »

I want to keep this short and simple.
Animal power.
It could work just like a cage does. Assign a large mature animal and it will turn the thingo. Just like the Dark Age mill in the Age of Empires 2 for a refrence.

Perhaps any kind of animal (or dwarf/other humanoids) could be assigned to it?
Cat power? Dragon power? Goblin power? (If using an intelligent humanoid you might need somebody with a whip to keep them going.)

The whipping I mentioned brings up another suggestion, the ability to make whips at the leatherworks, and also perhaps a Slaver military/non-military hybrid class would be added in that uses a whip and a net to capture foes in combat, as well as looking after slaves when not on duty.
Logged

Foa

  • Bay Watcher
  • And I thought foxfire was stylish in winter.
    • View Profile
Re: Animal Power (Slavers too)
« Reply #1 on: February 01, 2009, 03:58:23 am »

Whips are already available, capstan/slave power is already suggested, and blah blah blah.

Lock this thread, we've already seen this, at least too many times, and the numbers that describe it is too rich to use from because of the publicity it got from spam threads.

So shoo!
Logged

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: Animal Power (Slavers too)
« Reply #2 on: February 01, 2009, 10:03:04 am »

This has been suggested already [slaves also].

*edit*
Sorry I haven't seen that Foa has pointed this out already.... :-X
Logged