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Author Topic: What does a guild representative do?  (Read 1801 times)

Gunner-Chan

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Re: What does a guild representative do?
« Reply #15 on: January 12, 2009, 03:16:36 am »

They couldn't of gone crazy, they just got there... It happened after the last pack animal got there.

All I know is that all that wood will make building the next common house and the church MUCH easyer!
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Pilsu

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Re: What does a guild representative do?
« Reply #16 on: January 12, 2009, 07:22:47 am »

You'd be surprised how common naked diplomats are

They also have a bizarre habit of wearing just one shoe or sock even when they have both their feet intact
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Hurgal

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Re: What does a guild representative do?
« Reply #17 on: January 12, 2009, 07:29:20 am »

Quote
Edit: And now my trade depot EXPLODED. The merchants unloaded their stuff and it went POP. I didn't even tell them to remove it yet!

Did you give humans the Building Destroyer tag?  I hear that a trading civilization with that enabled can cause Spontaneous Trade Depot Combustion.
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jester

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Re: What does a guild representative do?
« Reply #18 on: January 12, 2009, 09:21:09 am »

The missing foot thing is a bug that turns up from time to time.  The naked bit is actually pretty common for nobles, my last 2 dungeon masters have turned up only wearing gloves.
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Deathbane

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Re: What does a guild representative do?
« Reply #19 on: January 12, 2009, 03:16:24 pm »

missing foot is not a bug, its the fact hes had it hacked off at one point in worldgen.
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