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Author Topic: [40d7] Temporary Lock-Up when Merchants came  (Read 369 times)

Jack_Bread

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[40d7] Temporary Lock-Up when Merchants came
« on: January 08, 2009, 05:57:33 pm »

I'm not sure if it will actually reproduce, but when I was playing one of my fortresses, the merchants came. It paused and zoomed to them normally but I wasn't able to do anything. I was trying to move back to my fortress to get my one bin of crafts to them but the game wouldn't move. I knew it wasn't lag because the merchants were blinking and all that. I was trying to press escape and move around but no luck. It lasted somewhere over a minute before I finally got the announcements window up. From there everything went normally. I just felt I had to put this up.

Calessa Lynn Orphiel

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Re: [40d7] Temporary Lock-Up when Merchants came
« Reply #1 on: January 09, 2009, 03:27:34 pm »

Possibly related:

There's an option in the INIT file called [RECENTER_INTERFACE_SHUTDOWN_MS] -- if this value is set above zero, the keyboard will not respond to input after recentering your view, like what happens when merchants arrive.  If it's set particularly high, it can be very irritating.

Personally, I like the concept of this option, but I wish it was possible to edit what events count -- Having the interface lockup every time you strike a new vein of ore is a pain in the ass, but I welcome the brief lockup (have it set to 2000ms myself) when it's other issues.
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Untelligent

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Re: [40d7] Temporary Lock-Up when Merchants came
« Reply #2 on: January 09, 2009, 10:18:12 pm »

I try to keep it just long enough to prevent me from accidentally moving off the centered area before I notice it, but not too long to annoy me.

So yeah, generally 200-400 milliseconds.
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