It's back, huzzah, and new and improved! I've been puttering about with my older creaturepack for quite some time. It's an extremely simple mod that just dumps all kinds of new critters for you to play with. Installation is very easy - just extract the 3 text files included in the .zip directly to your /raw/objects/ folder and gen a new world.
Note that if you use a graphics set it may look a little funny, depending on the tiles used. Nothing in this mod is overpowered; they are all (mostly) well-balanced in order to provide a wider range of creatures rather than the same ones you see every day.
This mod should -not- conflict with most other creature/entity etcetera mods that exist, as I rename most of them to fairly unique names. Possibly some overlap in body tokens though.
You can download it here: http://teldin.wikispaces.com/file/view/teldin%27s+creaturepack.zip/81703231Here's a big list of everything it adds. Spoiler tags ahoy!
Embarkable domestics:
Sheep
Pigs (trainable to hunting pigs or war pigs)
Chickens (just 6 points each on embark!)
Dwarven goats (hardier than regular goats!)
Aurochs (giant cattle)
Deep Lizards (smaller, but fiercer than dogs)
Ponies (trainable to hunting ponies or war ponies)
Rat Spiders (a misnomer; they are tiny spiders that hunt rats and vermin)
Giant Recluse Spiders (paralyzing watchdogs)
Giant orb-weaver spiders (domesticated web-makers! Note they will only spin webs if threatened though)
Rock spiders (large, extremely tough guardians)
Blade spiders (like rock spiders, but offensive rather than defensive)
Jumping lizards (small, quick-moving vermin hunters)
Rock toads (large, slow, cattle-like amphibians)
New magma creatures:
Magma spiders (small, irritating pests)
Giant magma spiders (OH JESUS RUN)
Phoenixes (mostly harmless)
Firetrout (fishable magma fishes!)
Azers (intelligent magma-living evil dwarves)
Red stirges
New megabeasts:
Pyrohydras (all the fun of regular hydras.. with FIRE!)
Red, blue, white dragons
Titan toads
Beholders
Island tortoises (Big! VERY BIG!)
Great ice wolves
Frost Worms
Remorhaz
Fire, stone, frost giants
Purple worms
And the dreaded, dwarf-destroying..
PURRING HORNET
(Purring maggots have to hatch into -something-, right?)
2 new civilizations/races:
Centaurs - Tauric archers from the plains. Their culture is a mix of human and elven. Expect them to absolutely decimate anyone they go to war with - centaur bowmen are fearsome indeed. They're by far the most noble and chivalrous of all intelligent species. They will trade with you in fortress mode, after several years. They are also playable in adventurer mode (but I don't think they start with any clothing or weapons).
Mind Flayers - The illithids are terrible and gruesome foes who worship dark gods and pray for clandestine magics. Their ways are inscrutable to normal races and they will always do their damndest to destroy or enslave anyone non-illithid. They make their homes in mountain halls similar to dwarves, but can also live in old ruins and goblin fortresses.
Other non-vermin creatures:
Mammoths
Cave bears
Elven cats
Blink dogs
Redcap goblins
Formians (ant-centaurs)
Aboleths
Ankhegs
Ghoul
Manticore
Basilisks
Assassin vines
Avorals (winged elves)
Nagas
Bone nagas
Gelatinous Cubes
Stirges
Will-o-Wisps
Wyverns
Bog Trolls
Scorpionmen
Vermin:
Rabbit
Weasel
Free-tailed bat
Leaf-nosed bat
Ghost bat
Vampire bat
Evening bat
Some spoiler notes:
* For the love of god, watch out for the magma spiders if your magma tube reaches the surface. These things are NASTY. Giant magma spiders especially.
* If you see a purring hornet outside of world gen where they are safely dead, run. Don't look back. If it's appeared at your fort, barricade the doors and hope it doesn't see you.
* You won't get any centaur traders or mind flayer sieges until fairly late, usually 3rd year in. Mind flayers snatch babies just like goblins, too, so beware of them.
* Orb-weaver spiders will not spin webs unless you give them something to attack first. Using caged goblins or whatnot for silk production works nicely.
If there's any bugs or comments, please feel free to, uh, comment.