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Author Topic: help with making a new civ  (Read 847 times)

JagoBallium

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help with making a new civ
« on: January 07, 2009, 03:36:49 pm »

I'm trying my hands at modding for the first time and would like some help with this. I've already got most of it done and have tried to make it work so if anyone could help me.

here is the text i have for the civ:

Spoiler (click to show/hide)

PS: Yes i know that they are over-powered and I intended that, just more fun for me :P and it is my first time trying to mod. i also know that the Sith and force and whatnot are owned by lucas arts. And yes i did make a new world before trying this out.

Edit: heh oops :P. thanks for pointing that out and they have been removed.

Edit2: removed the tags that didnt work out.
« Last Edit: January 07, 2009, 06:00:17 pm by JagoBallium »
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Deon

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Re: help with making a new civ
« Reply #1 on: January 07, 2009, 03:39:19 pm »

You didn't tell us what's your problem and didn't show the entity file.

Also
Quote
[BOWMAN_NAME:bowlman:...
o_O
Bowlman? And you don't need them, these are default and you should use PROFESSION_NAME only if you want to make them different from these.
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Rysith

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Re: help with making a new civ
« Reply #2 on: January 07, 2009, 04:50:29 pm »

A) without an entity file definition, they won't have a civ, and can_civ might prevent them from showing up randomly

B) You don't need both [INTELLIGENT] and {[CAN_LEARN][CAN_CIV][CAN_SPEAK]}

C) Benign allows them to show up on low-savagery maps, which is likely irrelevant, since they shouldn't be random creatures in the first place.

D) [POWER] makes them worship-able, which might do odd things when combined with the controllable tags.
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JagoBallium

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Re: help with making a new civ
« Reply #3 on: January 07, 2009, 05:57:57 pm »

Ok i think i have it now. Thanks for the help and should anyone want me to I will post the text for the Sith and will probably make a Jedi civ too.
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