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Author Topic: Unarmed Weaponry  (Read 1333 times)

Boksi

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  • Everyone's dumb in their own special way
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Re: Unarmed Weaponry
« Reply #15 on: January 04, 2009, 02:28:10 pm »

You can already do that, sort of.

[ITEM_WEAPON:ITEM_WEAPON_SCYTHE]
[NAME:scythe:scythes]
[DAMAGE:140:SLASH]
[WEIGHT:120]
[RANGED:GROWER:BLOWDART]
[SKILL:AXE]
[TWO_HANDED:6]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:5]

Dunno if it works, did that in a couple of seconds from the halberd.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

StrikeTheSand

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Re: Unarmed Weaponry
« Reply #16 on: January 04, 2009, 02:29:32 pm »

Oh, I know you can mod in Scythes like that, I'm just saying it would be more realistic that training with a Scythe won't make you better, with say, a giant battle axe.
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I figured demons came from the 50 or so years of inbreeding between the things, like some weird goblin evolution.
I now have justification for genocide. Thank you.

Boksi

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Re: Unarmed Weaponry
« Reply #17 on: January 04, 2009, 02:59:44 pm »

Wait, I mixed up those skills.

[RANGED:AXE:BLOWDART]
[SKILL:GROWER]

Then you can hit people with it and train your grower skill, which you also gain by fx harvesting food from a farm plot.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

StrikeTheSand

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Re: Unarmed Weaponry
« Reply #18 on: January 04, 2009, 03:03:28 pm »

Warscythes have much more appeal to an adventurer, however. :P
Logged
I figured demons came from the 50 or so years of inbreeding between the things, like some weird goblin evolution.
I now have justification for genocide. Thank you.
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