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Author Topic: Rune: the Roguelike  (Read 2338 times)

Keiseth

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Re: Rune: the Roguelike
« Reply #15 on: January 02, 2009, 12:18:26 am »

Man, I haven't used C++ in quite a few months now, I've gotta be rusty. I have a weird, insane person's way of doing this sort of thing, but if I was using a pointer, I'd make it a NULL pointer when unequipped, and only access the thing through a function that always checks to see if it's NULL or not. Since it's NULL, it won't be a dangling pointer. (Or if you're using another language, your equivalent for NULL: None in python, undefined in javascript, etc.)

Good luck on your project, Fenrir!
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Fenrir

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Re: Rune: the Roguelike
« Reply #16 on: January 02, 2009, 11:41:48 am »

Man, I haven't used C++ in quite a few months now, I've gotta be rusty. I have a weird, insane person's way of doing this sort of thing, but if I was using a pointer, I'd make it a NULL pointer when unequipped, and only access the thing through a function that always checks to see if it's NULL or not. Since it's NULL, it won't be a dangling pointer. (Or if you're using another language, your equivalent for NULL: None in python, undefined in javascript, etc.)

Good luck on your project, Fenrir!
Fenrir slaps his own forehead with his front paw.

Thanks, Keiseth.
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