Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Hurt/Heal, Adjust start, and Warp for 40d  (Read 1393 times)

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Hurt/Heal, Adjust start, and Warp for 40d
« on: December 30, 2008, 02:09:12 pm »

So I have the latest version of tweak.  Unfortunately, the modules above don't work in that version.  I don't really know how to fix that.  Could someone post a version of Tweak for 40d on the DF file depot?
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Sinergistic

  • Bay Watcher
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #1 on: December 30, 2008, 05:17:10 pm »

The download section for tweak on the wiki has a link here, which is what you are looking for.

http://www.dwarffortresswiki.net/index.php/User:Rick/Tweak#Download_Tweak
http://dffd.wimbli.com/file.php?id=666
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #2 on: December 30, 2008, 07:49:23 pm »

No, I've tried that.  It only works with magma buildings, reveal, and tile edit.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

commondragon

  • Bay Watcher
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #3 on: December 30, 2008, 11:06:30 pm »

Actually, only adjust start has problems, as shown by the red circle.  The other modules have problems freezing the process from time to time.  Its fickle but once you work with it you figure out how to work around it.

sadly I've forgotten how since I havent used it for a while...
Logged
WheEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #4 on: December 30, 2008, 11:09:34 pm »

Its fickle but once you work with it you figure out how to work around it.
That doesn't really help.  I don't know how programming stuff works.  At all.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Simmura McCrea

  • Bay Watcher
    • View Profile
    • My Steam profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #5 on: December 31, 2008, 11:21:24 am »

See here for an exe version that works fine.
Logged

Sinergistic

  • Bay Watcher
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #6 on: December 31, 2008, 06:06:30 pm »

No, I've tried that.  It only works with magma buildings, reveal, and tile edit.

Weird, everything works for me. I haven't *used* them, but they all have green circles.
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #7 on: December 31, 2008, 10:29:33 pm »

Using them is where the problem starts.  Obviously, without attempting to use something, you can't know that it works.  The green circle just means that the module recognizes the game as a "compatible" version.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Sinergistic

  • Bay Watcher
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #8 on: January 02, 2009, 12:21:11 am »

Using them is where the problem starts.  Obviously, without attempting to use something, you can't know that it works.  The green circle just means that the module recognizes the game as a "compatible" version.

Whelp  :-[

I've never used tweak for anything other than ForEachTile recently and reveal a couple times in the past. I assumed the green circles meant everything was ok and good to go  ;)
Logged

GenericOverusedName

  • Bay Watcher
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #9 on: January 02, 2009, 10:47:27 am »

I've been having the same problems with those modules.

I had problems before with all of 'em, but just turned out that I needed to run Tweak under Administrator access (Stupid Vista).
Logged

userpay

  • Bay Watcher
    • View Profile
Re: Hurt/Heal, Adjust start, and Warp for 40d
« Reply #10 on: January 02, 2009, 10:54:18 am »

I've had the same problems with tweak, they say their green but won't work. Thats why I switched to dwarf companion which I'm much happier with.
Logged