25th Malachite
Bembul, sorry, “Darkforge”, Sealtime has been pestering me lately. Seems he wants the Magma Forges up and running. Unfortunately, I had to tell him that, with the current plan, we needed some Bauxite Mechanisms to move the magma to a work-able area. When he asked why, I promptly showed him the Obsidian mines. Where we to dig channels anywhere near the Magma pipe, the whole fortress would be flooded in the red hot liquid. This seemed to annoy him, and he cursed down the hallway as he went back to planting seeds.
On a sadder note, we finally buried Obok in a proper coffin. We don't yet have a tomb for those who have fallen and, truth be told, this is one of the sadder says of Frostfire. The first dwarf killed in this accursed place. I hope the king is happy.
In conjunction with Darkforge's request, I have had the miners start to dig a massive hallway within the Basalt layer. I hope to find some metal ores, even a little for our stockpiles. This way, when the magma forges do spring up, we'll have something for the blacksmith's to do.
12th Limestone
Darkforge was jumping for joy today... the Dwarven Caravan arrived and I had told him that they would be bringing Bauxite. This, of course, meant that he would be able to hook up some pumps... rather, Motsognir would be able to do it. With these, we'll be able to elevate the magma to a workable area, probably on the surface. We'll have to maintain just how much we pump, however... wouldn't want to flood the entire area... yet.
I've also had Ysmor and Freja expand the bedroom area, as we'll surely have more wood for beds, and it's about time people began sleeping in their own rooms instead of a communal barracks. Two years sharing a room with thirty other dwarves? No thanks. I'll write as soon as I'm done trading with the caravan, I do hope they brought what we requested.
18th Limestone
They brought everything we asked for... and nothing else. Unfortunately, they only brought a bauxite stone, and two bauxite blocks. There are a great many cages, but little wood. Sometimes I think the King personally selects what's going... “Oh, they need this? Then no food for them!” Bugger on him. Darkforge was just as disappointed, this meant we wouldn't be able to create the magma chamber just yet. He went off cursing some number of gods, and I think I heard my name. I'll have to watch out for him in the future.
I saw Fist of Armok, I'll never get used to calling him that, talking to some of the caravan guards. They were admiring his obsidian swords, practically salivating over them. It made me smile, until I saw one of the bastards chase after and kill a a Muskox. I don't know why, it wasn't doing anything even remotely danger... just sitting there, staring... with those eyes.
1st Sandstone
Urdim Seedtongs has been taken by a mood, and has withdrawn from society. I fear he may meet the same fate as Obok I truly hope not, and I'll try everything in my power to keep this from happening. Time will tell, however. As expected, he's taken the carpenter's shop... if he's going to use wood, it had better be to make a bed, dammit.
4th Sandstone
He's begun constructing something, I suppose this is a good sign. We'll have to wait and see. Also, the second set of bedrooms are complete, and the miners are finally moving into the basalt layer.
8th Sandstone
I swear, I may just kill Urdim. Instead of making something useful, he has made a Willow hatch cover and, while it is incredibly well crafted and gorgeous... it serves no use. None. Not a single one. All he has done is waste a willow log, someone's bed. No, HIS bed. Anyway, he's called it “Entrancedcackled the Slaughter of Spoiling” I can only imagine why.
12th Sandstone
It's quite boring here, so I've decided to throw a party! I figure everyone needs a break, they've all been hard at work. Except Urdim of course. It was during this party, actually, that Darkforge showed me a spot that was perfect for a small Magma Forge operation. We'll have to be incredibly careful when carving the area out, our miners have heard fire imps laughing through the walls lately. I'm going to consider it, and possibly layout a preliminary section for the forges to be set up. Until then, Darkforge will just have to wait.
20th Sandstone
Ignore my last entry, the aquifer makes this impossible. I've apologized to Darkforge, but we not have a large empty room. I've added a stockpile for various things in there. Next time I need to survey the area most closely.
Also, more Migrants have arrived. They are going to be the death of me, I swear. I'll have to count them all when they get here.
24th Sandstone
We've gone from 32 to 41 dwarves. That's nine migrants to arrive. At least it's nothing as heinous as 20. At once.
1 Stoneworker
1 Hunter
1 Weapon Smith
1 Stone Crafter
1 Wrestler
1 Wood Burner ( He has been firmly educated that we do not burn wood here. Never. )
3 Peasants
All of them have been assigned mundane jobs. The peasants, of course, are training in masonry. Eventually they will be conscripted into the army, though they don't know that. The wrestler has been left as is, Urist will make a good sparring partner for Fist of Armok... though it will require him to give up a sword. Speaking of Fist of Armok, I've asked one of the animal trainers to start training his war dogs... they should be done soon enough.