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Author Topic: Sand castles shouldn't be possible  (Read 2077 times)

Fossaman

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Re: Sand castles shouldn't be possible
« Reply #15 on: December 20, 2008, 01:48:31 am »

I think that there are a lot of different variables when it comes to sand density; you have to keep in mind that sand eventually compresses into sandstone. So deeper sand layers should be harder; wet sand layers should be harder; parts of sand dunes should be harder, etc. That would require some pretty fine gradients of sand type, however.
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Muz

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Re: Sand castles shouldn't be possible
« Reply #16 on: December 20, 2008, 01:54:08 am »

Hmm.. yeah, good point. I'm confused now, lol. I still don't think that it's logical to build a huge throne room out of sand, though.

Heh, I thought of this when playing D&D with a dungeon made with DF. I described a goblin castle carved into the sand, and a player decided it would be fun to dig a path from the moat to the throne room.. destroying the castle in a very DF way ;) And completing the quest of wiping out the goblins too.. but drowning out all the treasure.
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profit

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Re: Sand castles shouldn't be possible
« Reply #17 on: December 20, 2008, 02:39:32 am »

The sand here is almost hard as stone and requires a pickaxe or front end loader to handle well.

Its glacial sand so its been compressed a lot, but its still sand.
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Mods and the best utilities for dwarf fortress
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Mikademus

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Re: Sand castles shouldn't be possible
« Reply #18 on: December 20, 2008, 03:47:24 am »

Giving it a year before the periodic table itself gets worked in.

No no no, that's the Quantum Interaction Arc, the "periodic system arc" is just a menu on top of it to simplify things.
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Tormy

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Re: Sand castles shouldn't be possible
« Reply #19 on: December 20, 2008, 10:55:50 am »

I think that there are a lot of different variables when it comes to sand density; you have to keep in mind that sand eventually compresses into sandstone. So deeper sand layers should be harder; wet sand layers should be harder; parts of sand dunes should be harder, etc. That would require some pretty fine gradients of sand type, however.

Yes but we are talking about sand, and not about sandstone.  ;) Wet sand or not, it's simply not a good material to build anything out of it. It's way too loose.
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SirHoneyBadger

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Re: Sand castles shouldn't be possible
« Reply #20 on: December 21, 2008, 05:12:03 pm »

Maybe there could be a special shop that could process regular sand into an adobe-like substance, or a poor man's concrete?

It's not that it's necessary, ofcourse, it's just another detail to add to the game. Maybe the shop could require saltwater, instead of fresh water, making DF's-by-the-beach a little more interesting.
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Muz

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Re: Sand castles shouldn't be possible
« Reply #21 on: December 22, 2008, 07:37:09 am »

I don't think a shop which essentially produces rocks would be useful :P Better to make a glass fortress from it.
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stummel

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Re: Sand castles shouldn't be possible
« Reply #22 on: December 22, 2008, 07:48:29 am »

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stummel

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Re: Sand castles shouldn't be possible
« Reply #23 on: December 22, 2008, 07:50:32 am »

http://en.wikipedia.org/wiki/Adobe

sand, clay, dung, straw.
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SirHoneyBadger

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Re: Sand castles shouldn't be possible
« Reply #24 on: December 24, 2008, 09:24:48 pm »

Oversimplification goes out on a date with overcomplication, for fun and profit:

sand + workshop + good ole' dwarf sweat & toil = adobe. adobe + kiln = brick. adobe = lime ash (courtesy of charcoal burner + limestone deposit) + kiln = cement block. Cement blocks would be as strong as granite, possibly even stronger. Lime ash + sand + rocknut = mortar. Mortar + any kind of stone/adobe/brick/block = increased strength and resilience for whatever you're building out of it.
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