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Author Topic: Dwarf Caravan arrives w/o liason - again!  (Read 789 times)

Troas

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Dwarf Caravan arrives w/o liason - again!
« on: December 10, 2008, 10:09:21 pm »

I started up a game in 40d and have twice gotten the dwarven caravan but haven't seen my liason yet.  The game's worldgen parms tweaked to encourage high resource density so I could start 5x5 with all necessary resources and more live megabeasts (my start year was 50) but is otherwise vanilla. 

Is this a bug, expected but unusual behavior (re: I'll get a liason eventually), or did I screw something up by changing my parms?

Spoiler: worldgen data (click to show/hide)
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You'd think handing out the crossbows to brain damaged dwarfs would be a bad idea but it isn't

Save the catgirls!

Shaostoul

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Re: Dwarf Caravan arrives w/o liason - again!
« Reply #1 on: December 10, 2008, 10:34:25 pm »

What was the notable changes for more megabeasts and higher resource density?
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Hamster Man

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Re: Dwarf Caravan arrives w/o liason - again!
« Reply #2 on: December 11, 2008, 06:54:32 am »

Sometimes the official liaison for a fort dies of old age or some unrelated incident. It's rare but does happen.

Try generating the world again, see if it repeats.
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So there's that, as well. It looks like the only chronic problems that water can't cure are nausea and cave spider bites.
Which, coincidentally enough, can be cured by magma.

Troas

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Re: Dwarf Caravan arrives w/o liason - again!
« Reply #3 on: December 11, 2008, 03:50:24 pm »

What was the notable changes for more megabeasts and higher resource density?

Everything non-vanilla is contained in the worldgen parms - click on the spoiler tag to see them.  But briefly - I set world generation to end between 50 and 150 to preserve megabeasts instead of the default year 1000 or so.  I increased rivers, savagery, and base elevation some and volcanism a lot to encourage a lot of mountain/sedimentary layer closeness. 
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You'd think handing out the crossbows to brain damaged dwarfs would be a bad idea but it isn't

Save the catgirls!