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Author Topic: Interface improvement: material selection  (Read 969 times)

n2

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Interface improvement: material selection
« on: December 12, 2008, 04:47:04 am »

Well maybe more than just a little interface improvement..

First of all, swap "craft type" and "craft material" for smithing. It makes little sense "Oh, I have zinc.. should I make something from it? What should I make?" as if you care more that it should be made from zinc than that it should be a barrel, for example. Also, you have to remember what types of objects can be made with this or that. Usually you think first "I gonna make a sword" and then "a copper one" so wouldn't it be better to arrange menus in the same order?

Also, along with that it will, definitely will be great to be able to specify material for rock and wood crafts. (10 bauxite floodgates, please) Well, maybe with "any" as a valid option.

On a side note, I'm impressed how dwarves make and use full metal weapons and tools. A wooden handle for a pickaxe or a spear is beyond their imagination...
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kaypy

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Re: Interface improvement: material selection
« Reply #1 on: December 12, 2008, 07:04:59 am »

On the other hand, when you are making a bunch of stuff at once, you are more likely to want to make several different items of the same material (eg steel plate, greaves, helm, shield, boots & gauntlets) than you are of making several similar items of different materials.

So the current layout saves some keystrokes there.
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n2

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Re: Interface improvement: material selection
« Reply #2 on: December 12, 2008, 08:08:44 am »

On the other hand, when you are making a bunch of stuff at once, you are more likely to want to make several different items of the same material (eg steel plate, greaves, helm, shield, boots & gauntlets) than you are of making several similar items of different materials.

So the current layout saves some keystrokes there.
That's true... But that could be solved by remembering material used in previous order, until you leave the workshop. Still pressing enter a few more times.
What I don't like about current smithing layout: it doesn't like me. And it doesn't like newbs. It lacks any structured information about what metal you should use to make something, it's also oblivious to what metal you have in stock. (WTF the game tracks what goddamn stones you have all over the map, but not the bars in your stockpile. FUCK.). In other words, you can only use this kind of interface if you know what you're doing. At first I couldn't use it without wiki at all. (Now that I have some experience I still have to open wiki to make alloys)
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TettyNullus

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Re: Interface improvement: material selection
« Reply #3 on: December 12, 2008, 08:18:53 am »

I've been reading the raws more than the wiki for alloying, it's in smeltery, so, reaction-standard.txt in the raw  ;D
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