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Author Topic: Displaying the new hair/fur/scales/etc. changes  (Read 2772 times)

Alfador

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #15 on: December 09, 2008, 05:49:28 pm »

Um, he's already tackled polymorphism where the different stages/castes can be completely different.

Oh good, then we can have a phoenix that has a circular life cycle egg -> bird -> egg -> bird, where killing any one stage will simply drop a phoenix egg and ash.
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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Tormy

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #16 on: December 09, 2008, 06:08:19 pm »

Um, he's already tackled polymorphism where the different stages/castes can be completely different.

Oh good, then we can have a phoenix that has a circular life cycle egg -> bird -> egg -> bird, where killing any one stage will simply drop a phoenix egg and ash.

Nop, I don't want to see immortal creatures in my game. Sooner of later the whole world would be filled with Phoenixes.  ;D
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JoRo

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #17 on: December 09, 2008, 06:29:33 pm »

Um, he's already tackled polymorphism where the different stages/castes can be completely different.

Oh good, then we can have a phoenix that has a circular life cycle egg -> bird -> egg -> bird, where killing any one stage will simply drop a phoenix egg and ash.

Nop, I don't want to see immortal creatures in my game. Sooner of later the whole world would be filled with Phoenixes.  ;D
Not if they don't breed.
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Alfador

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #18 on: December 09, 2008, 06:48:04 pm »

Um, he's already tackled polymorphism where the different stages/castes can be completely different.

Oh good, then we can have a phoenix that has a circular life cycle egg -> bird -> egg -> bird, where killing any one stage will simply drop a phoenix egg and ash.

Nop, I don't want to see immortal creatures in my game. Sooner of later the whole world would be filled with Phoenixes.  ;D
Not if they don't breed.

Egg-zactly.
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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Tormy

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #19 on: December 10, 2008, 08:04:49 am »

Um, he's already tackled polymorphism where the different stages/castes can be completely different.

Oh good, then we can have a phoenix that has a circular life cycle egg -> bird -> egg -> bird, where killing any one stage will simply drop a phoenix egg and ash.

Nop, I don't want to see immortal creatures in my game. Sooner of later the whole world would be filled with Phoenixes.  ;D
Not if they don't breed.

Egg-zactly.

Fair 'nuff.  :D
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G-Flex

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #20 on: December 10, 2008, 11:53:35 am »


Um, he's already tackled polymorphism where the different stages/castes can be completely different.

No, I believe he's said he doesn't want creatures morphing into totally different body types just yet because it would make a real hassle out of stuff like wound and inventory inheritance.
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Neonivek

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #21 on: December 10, 2008, 11:59:45 am »

Something along those line G-Flex

Which sorta makes sense... how do you handle a four legged creature who has lost his front leg who transforms into a humanoid?
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Tormy

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #22 on: December 10, 2008, 03:48:58 pm »

Which sorta makes sense... how do you handle a four legged creature who has lost his front leg who transforms into a humanoid?

Yes it makes sense, but in that case having shapeshifters in the game is out of question. :-\
That would be a cool feature.
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SmileyMan

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Re: Displaying the new hair/fur/scales/etc. changes
« Reply #23 on: December 11, 2008, 04:37:25 am »

Which sorta makes sense... how do you handle a four legged creature who has lost his front leg who transforms into a humanoid?
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