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Author Topic: Trade Depot Inaccessible?  (Read 681 times)

AltF8

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Trade Depot Inaccessible?
« on: October 17, 2008, 03:30:25 pm »



My indoor trade depot is marked inaccessible, despite the yellow Ws leading right up to it. Can anyone explain why? It used to work, pretty sure anyway, but then suddenly doesn't anymore.

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Magua

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Re: Trade Depot Inaccessible?
« Reply #1 on: October 17, 2008, 03:49:31 pm »

The Ws lead out to the edge of a map, yes?

Also, I think I remember reading that there was a bug with two depots -- you don't happen to have another one which is inaccessible, do you?
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bombcar

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Re: Trade Depot Inaccessible?
« Reply #2 on: October 17, 2008, 03:49:45 pm »

The Ws start at the Depot and head toward the edge of the map - follow them and make sure they get all the way there on as many edges as possible.

Trick - you only have to clear to a brook as it's traversable.
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AltF8

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Re: Trade Depot Inaccessible?
« Reply #3 on: October 17, 2008, 03:52:32 pm »

Channeled a trench, blocking the map edge on one side. Thanks guys!
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scribbler

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Re: Trade Depot Inaccessible?
« Reply #4 on: December 10, 2008, 12:05:38 am »

Now I'm having problems! I've never had this before, I'm pretty sure it used to show all the accessible squares so I can see the break. Now I can only see to my front gate where I have three open floodgates followed by a triple ramp.
The trail of accessible Ws leads from the depot to the last floor tile (under the floodgates, which are open). The ramps, the ground on the level below, and the rest of the map, every level and even the brook are now inaccessible!
Code: [Select]
....Xv
....Xv
....Xv
Hope that's usable, I was so used to other RL sets I needed to use graphics, at least until I can reassign more of it.

Any help would be appreciated. Maybe it's a bug?
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TettyNullus

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Re: Trade Depot Inaccessible?
« Reply #5 on: December 10, 2008, 12:10:50 am »

Have you tried clean-cutting trees and smoothing boulders to the edge of map or brooks? IIRC trees and boulders generates a 3x3 inaccessible square centered on each of them, and you need at least 3 wide pathway or wider ( Enough to make at least one W path ).
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scribbler

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Re: Trade Depot Inaccessible?
« Reply #6 on: December 10, 2008, 12:24:39 am »

I was working on it but I figured it out. the lower level had a wall behind one of the side bits of ramp
Code: [Select]
.#^
..^
..^
It wanted a 3x3 area, not a 3 wide area it seems. I dug out that square and it works. Figures, I'd have two entrances and mine the clogged one first.
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End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer