Hi!
Well, there are a few problems with automatization.
You see, there is just one thing you can do with spider web - turn it into spider silk.
There is just one thing you can do with the corpse of a large animal - butcher it.
That is why these things work great with automatization.
Theoretically, fish cleaning could also be automized under that token, because there is no known other use for raw turtle (except maybe as a lethal throwing weapon in adventure mode ).
But when you get to the kitchen, clothes making, the farm workshop and so on, there is the issue of diversity. If you have some food lying around, you can cook it into simple meals, but you could also cook it into lavish meals. How should the program know which one to cook? And would you want it to do this endlessly? After all, you might want to do a few lavish meals to calm down some nobles or maybe to sell to a caravan.
The same is true for clothes making and armor making. And the farm workshop, mill, and brewery are even worse, because there are some items that overlap between the three of them (pig tail can be brewed but can also be turned into cloth; longland grass can be brewed or turned into flower)
So, there is the problem how to make automatization viable for these complex cases. And since this is more of a minor inconvenience, I am afraid that that will not be handled any time soon (^_^;;
Deathworks