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Author Topic: Grant Break / Interrupt Break  (Read 3338 times)

PTTG??

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Grant Break / Interrupt Break
« on: March 14, 2008, 12:51:00 am »

Give dwarves a special order: put dwarf on break. This allows the dwarf to develop social skills, get food and drink pre-emptively, sleep early, all of the various idling activities such as shopping or checking chests, and makes them avoid dangerous tasks for when you want your peasant to mine those last few warm obsidian walls instead of your legendary miner. It gives the dwarf an additional "was glad to be granted an extra break recently." thought. The dwarf eventually gets back to work automaticaly, or the break will can be de-activated. Dwarves still take normal breaks, and these can be interrupted, leading to a "was annoyed to have a break interrupted." depending on the amount of time left on the break. No more micro-conscriptions! I imagine players using mass breaks to give the dwarves a holiday such as the Blood-festival of Armok.
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A thousand million pool balls made from precious metals, covered in beef stock.

gurra_geban

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Re: Grant Break / Interrupt Break
« Reply #1 on: March 14, 2008, 06:21:00 am »

quote:
Blood-festival of Armok

win!

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een failing lately?

shadow_archmagi

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Re: Grant Break / Interrupt Break
« Reply #2 on: March 15, 2008, 06:11:00 am »

Nice. Would also go well with the "No breaks for you!" command that means dwarfs have to wait until they get dehydrated/starving to eat/drink.
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invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

baby_peacock

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Re: Grant Break / Interrupt Break
« Reply #3 on: March 15, 2008, 12:09:00 pm »

Another neat feature would be if we could set the working hours, or the percentage s of work/free time centrally and individually. Cutting down on free time would boost production, but also generate unhappy thoughts and so on.
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