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Author Topic: the mother of all caveins  (Read 2460 times)

Maggarg - Eater of chicke

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Re: the mother of all caveins
« Reply #15 on: November 01, 2008, 02:57:38 pm »

you coulda atleast have taken screenshots! just a little press of the ol' 'prt scr' and you have a screenshot. describing something like that doesn't do it justice. that would be like watching the lord of the rings with a blind person, and just describing all the scenes to him.
Don't give me ideas.
Urist Mctorturer...
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THLawrence

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Re: the mother of all caveins
« Reply #16 on: November 01, 2008, 03:20:39 pm »

A while ago I had used Companion to turn the entire bottom level of the map into a chasm. Then I collapsed everything into it. That was fun.
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Shoruke

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Re: the mother of all caveins
« Reply #17 on: November 01, 2008, 09:57:33 pm »

Okay, I've finally figured out the physics behind what happens here...

The bottom two levels are completely dug out. Every single other level of the map just drops two z-levels and is unharmed... well the terrain is unharmed anyway. The dwarves all end up with two or three broken limbs. Some just get flat out crushed.

You know... if I hollowed out some more levels... tee hee... the surface would fall like a dozen or so z-levels. Splat!

Oh yes colonies of ants also float as well as the wagons. And yes the horses float too.


Pictures time!





« Last Edit: November 01, 2008, 10:11:20 pm by shoruke »
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Strife26

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Re: the mother of all caveins
« Reply #18 on: November 02, 2008, 12:43:32 am »

Hmmmm. Undug tiles survive drops? I know that constructed wooden (or stone) walls didn't
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Grath

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Re: the mother of all caveins
« Reply #19 on: November 02, 2008, 01:00:46 pm »

Yeah, Strife, that's one way to breach an aquifer. Drop undug tiles.
shoruke - There's the Dwarf Fortress File Depot for uploading saves.
Also, replays always run at 100fps so you can just record it.
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Eita

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Re: the mother of all caveins
« Reply #20 on: November 02, 2008, 10:07:23 pm »

Indeed. That one frame that took three minutes would seem perfectly normal. Unless you had FPS on in which case we'd a massive drop in the number.
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OneMoreNameless

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Re: the mother of all caveins
« Reply #21 on: November 03, 2008, 08:02:07 am »

What size area did you do this on? I presume a small one, but aside from the extreme tediousness of it it would awesome to see how large a map and how many levels you'd need to collapse to have your computer spend, say, an hour calculating one frame. And then film it with a webcam or something and upload it in parts to youtube.

Dwarf Fortress Epic Cavein - Part 5
Ten more minutes of invisible CPU melting action!
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Shoruke

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Re: the mother of all caveins
« Reply #22 on: November 03, 2008, 05:04:13 pm »

Oh ARMOK no. If you want a video of a computer melting for an hour over one frame of DF you can do it yourself.

And yes, on the embark screen the map was the smallest I could possible make it: 2x2. But if that takes 3 minutes, imagine what a say, 10x10 area would do to your processor.

Math Time!
The ratio of time (in minutes) to the number of embark tiles seems to be 3:4. Three minutes for every four tiles. So if we had a HUNDRED tiles, 3/4 of a hundred is 75. AN HOUR AND A QUARTER FOR ONE FRAME! ...not it, someone else do it. You can even use this thread if you want. Then you'll be posting like, the great-great-great grandmother of all caveins.
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scribbler

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Re: the mother of all caveins
« Reply #23 on: November 24, 2008, 03:36:32 pm »

Need to take extra picks and put those immigrants to work.
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Creamcorn

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Re: the mother of all caveins
« Reply #24 on: November 24, 2008, 05:15:35 pm »

Try that with an aquifer, I'm curious as to what will happen.
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