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Author Topic: Tears of Polaris  (Read 2342 times)

lumin

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Tears of Polaris
« on: February 06, 2008, 03:17:00 pm »

For all of you who like MUD's or maybe for those who haven't tried one before, there is recent news of a very interesting one under development by one of the biggest MUD developers (Iron Realms Entertainment).  It's called Tears of Polaris and promises to be the first serious attempt at making a sci-fi based MUD.  Supposedly it's all going to be original code with over 5 billion 'rooms' making up the galaxy (not including planets, space stations, etc).

So far, Open Beta is still probably a few months away, but read up on the dev notes, sounds REALLY promising!

Check out the forums (no website yet)

[ February 07, 2008: Message edited by: lumin ]

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Cthulhu

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Re: Tears of Polaris
« Reply #1 on: February 06, 2008, 03:34:00 pm »

I'm not a fan of Iron Realms' games, allowing you to pay for levels is cheap, and RP is ruined by lack of permadeath.
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Grantyman

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Re: Tears of Polaris
« Reply #2 on: February 06, 2008, 08:35:00 pm »

How do you use Lycanthropy in Aetolia?

[ February 06, 2008: Message edited by: Grantyman ]

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Torak

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Re: Tears of Polaris
« Reply #3 on: February 07, 2008, 12:08:00 am »

I once played an Ironrealms game, it was a rather unremarkable Text Based game.

[ February 07, 2008: Message edited by: Torak ]

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As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

Grantyman

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Re: Tears of Polaris
« Reply #4 on: February 07, 2008, 08:23:00 am »

I just started yesterday and I think that they're great.
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lumin

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Re: Tears of Polaris
« Reply #5 on: February 07, 2008, 11:50:00 am »

Here's a comment about some dramatic differences in ToP from the Lead Producer, Joseph Monk:

quote:
After a few different designs we settled on Sci-Fi, and here we are... a whole year later. It is my hope that by having a different genre it will help to attract players that have so far stayed away from IRE games, but that is not the only thing we have to offer. ToP has gone very much away from the standard model, to the point that I started from a clean slate and didn't use the same base that most of the other games started with. This has allowed me to do some different things with combat, PvE, skills, a semi-classless system, etc. I've also taken some steps that I think will help in the ever popular arguments that in IRE games you can't get anywhere without money, of course it is still a commercial venture but we're trying some different ideas.
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Soulwynd

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Re: Tears of Polaris
« Reply #6 on: February 10, 2008, 02:27:00 pm »

IRE is a money sucker machine. To be good in their games, you gotta throw in irl money. Also, all their games is built in the same fucking code. So you played one, you played them all.
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a1s

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Re: Tears of Polaris
« Reply #7 on: February 10, 2008, 03:45:00 pm »

I've never played any IRE games, nor do I believe everything I hear, but still I have the feeling that the last 2 post should be in reverse order...  ;)
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Cthulhu

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Re: Tears of Polaris
« Reply #8 on: February 10, 2008, 05:15:00 pm »

The one I played was Achaea, and the combat was garbage, a million different debuffs with an equal number of cures, in order to survive you had to set a million reflex triggers(which are easy to do with the built-in interface), so combat was pretty much autopilot and too fast to understand.  The debuffs don't work on NPCs either, so you're stuck with the same move or two over and over.
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