Yeah I probably should have posted this first, but, yeah, may as well do it now.
I've been playing for about a month now, and while I'm by no stretch of the word an expert, I'm starting to get the hang of things (managed to go about six years without all hell breaking loose in my fortress).
Anyway, I had come across this by chance while browsing lets plays, took some time to read through boatmurdered and thought 'what the hell I'll try it'. Been hooked ever since, partly because it proves my theory that you don't need state of the art graphics that make most graphic cards melt to have a good game (really, compare some of the really old games that came out before 3D graphics really hit to the newer games and you can see a big differance as far as the gameplay, with the older ones tending to be deeper than the newer ones), and personally I think going out of the way to have those kinds of graphics kinda makes for a bad game considering the time spent on said graphics rather than the game its self. But, I'm rambling now... Anyway, yeah, the depth of this game is what keeps me playing for hours on end (where else can you devise a trap system powered entirely by cats, or entertain your workers with a glass shaft running down the center of your fort that periodicly drops goblins to their deaths?). So yeah, good job Toady (and anyone else who may have worked on this).