Hello, I am Plank of Wood, your freindly local building material.
Rules
The theme of this succession game is A cooking guild, basicly, our only export is food, beer or meat. The Millatary is kept at a bear minimum, with only a small squad of proffesional soldiers. Fishermen, hunters, farmers, brewers and cooks are the main workforce. No more than a sixth of the cooking related workforce may be masons, miners, carpenters or metal crafters. In cases of emergancy, up to a quarter of the number of cooks can be drafted into the millitary. If there were 60 cooking or food gathering related jobs, for example, only 15 dwarves in total may be drafted.
There must be a dwarf with the soap maker labor enabled, and there must be a supply of soap in the fortress somewhere. It may be either imported or made from excess tallow.
For every for dwarves, one may become a non-cooking related worker, two must become food-related gatherers and the remainder must be cooks or brewers.
If the food or alcohol reaches over a thousand, all surplus must be traded away. You may import any goods you wish.
For Bonus Points! : D
(Optional!)
- Build a Pasture with a fence dedecated to livestock
- Create as many varieties of roasts as possible!
- Go through your entire turn without using a single plump helmet
This Succession is entirely to screw around with a retarded concept, lets see how far we get without being slaughtered!