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Author Topic: Revamping the equipping system  (Read 5477 times)

Tormy

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Re: Revamping the equipping system
« Reply #30 on: November 13, 2008, 04:43:17 pm »

My suggestion is quite simple and should be easy to implement also.
Warlord, this suggestion of yours is excellent, but it sounds overly complicated to me. Coding all this stuff in....I don't know.  :)


Well, the goal is to have a robust system that won't need further coding.

Yeah that makes sense. Whatever Toady has in mind, something should be done about this. Now that we will be able to raise armies, we need to have a proper equipping system. I would really like to equip my soldiers individually.
Like I've said, we can do this already, but it's very annoying. [Lock the dwarf and all of the items into the same room "method"..]
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TrombonistAndrew

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Re: Revamping the equipping system
« Reply #31 on: November 14, 2008, 04:14:50 am »

Markets are great to allocate abundant resources, but when there are only so much hammers to go around, I'd rather give the good ones to the military, than to the peasant who just had a mood and now produces masterwork mugs in his sleep, just because he happens to like iron and hammers.
A market approach would lead to Stalin-style armies with barefoot recruits who use sticks for weapons.

Not if, like as suggested already, you designate a stock of weapons to be used only by the military.
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Silverionmox

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Re: Revamping the equipping system
« Reply #32 on: November 14, 2008, 10:49:08 am »

Markets are great to allocate abundant resources, but when there are only so much hammers to go around, I'd rather give the good ones to the military, than to the peasant who just had a mood and now produces masterwork mugs in his sleep, just because he happens to like iron and hammers.
A market approach would lead to Stalin-style armies with barefoot recruits who use sticks for weapons.

Not if, like as suggested already, you designate a stock of weapons to be used only by the military.
Which is not a market approach. Ideally, we'll be able to decide which categories of goods are subject to the market and which are at the disposal of the deciding organ/person.
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Dwarf Fortress cured my savescumming.
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