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Author Topic: Graphics Resizing Query.  (Read 517 times)

Warlord255

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Graphics Resizing Query.
« on: November 14, 2008, 06:15:37 pm »

I changed:

Code: [Select]
[WINDOWEDX:1280]
[WINDOWEDY:600]

[FONT:curses_640x300.bmp]

[GRID:80:25]

to:
Code: [Select]
[WINDOWEDX:1600]
[WINDOWEDY:800]

[FONT:curses_640x300.bmp]

[GRID:100:33]

...after using a calculator to see what it would take to increase my window size without horribly murdering the game.

Right now, it works decently. Any problems with it? Only thing I've seen is horizontal gridlines appearing in big areas of empty space...
« Last Edit: November 14, 2008, 06:19:52 pm by Warlord255 »
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Taritus

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Re: Graphics Resizing Query.
« Reply #1 on: November 14, 2008, 06:31:42 pm »

Well, you've got everything scaled weird.  To get everything to not scale odd set your grid to 200:67 and your windowedy to 804.  If you want things to be x2 the size as it appears you were attempting, use 100:34 and set your windowedy to 408.  The problem is 800/12 isn't a multiple of 33.  66.6... so, the game is attempting to display fit tiles in, but they aren't stretching right.  Alternately you could set blackspace to yes.
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Warlord255

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Re: Graphics Resizing Query.
« Reply #2 on: November 14, 2008, 06:50:40 pm »

Well, I'm not trying to double the tile size so much as the window size while maintaining the same aspect ratio.

Edit: Went back to 1280/80 for the Y since 1600, as it turns out, is bigger than my screen. However, I tweaked the X to 816/34 and the odd lines on the open space are gone. Picture-perfect!
« Last Edit: November 14, 2008, 06:54:39 pm by Warlord255 »
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

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