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Author Topic: Mining is harder for Humans  (Read 1986 times)

irmo

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Re: Mining is harder for Humans
« Reply #15 on: January 29, 2009, 04:40:21 pm »

In general I like this idea. I wonder if it would be possible to take the entire skill spectrum for human miners and move it down a few notches, so that they start at "Inept Miner" and cap at maybe "Master Miner". (And do the same with dwarves for skills like Grower and Herbalist, which aren't really their strong suits.)

One problem I see with this is that right now there's no way to restrict mining of an area based on skill, as there is with workshops. If you're digging out your grand entrance hall and want your master miner to do it, you have to shut off all your other miners and remove all other designations. Inversely, if you just want part of the mountain shaved off, and it's a good chance for your squad of noobs to build some mining experience, you have to shut off your master so he doesn't come and do the whole thing himself. Maybe workshop-style skill limits should be an option in the mining designation. (This also lets you do stuff like restrict gem clusters to Master Miners or higher, while the apprentices dig out the rest of the tunnel.)
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Mephansteras

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Re: Mining is harder for Humans
« Reply #16 on: January 29, 2009, 04:43:59 pm »

Yeah, better mining controls would be needed to really make this work.

I approve of the overall idea, though. Humans and such really shouldn't be as good as dwarves at mining, and dwarves shouldn't be as good at farming. Elves should probably be vastly superior at herbalism. I see goblins as sort of in the middle in mining (better than humans, not as good as dwarves) and probably worse at farming and whatnot. It would explain a lot of their behavior if they preferred to rely on other races for steady food supplies.
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