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Author Topic: Cool idea, deathly specific site requirements  (Read 1019 times)

Neoskel

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Cool idea, deathly specific site requirements
« on: November 09, 2008, 03:01:16 pm »

So i had this awesome idea to make an obsidian tower in the middle of a glacier, a midnight black structure stabbing into the sky on a featureless white plain. Constructed directly over a magma pipe, it would have lava pumped through a central capillary to a reservoir under the roof to keep snow from gathering on the top of the tower and veins of lava from this artery inside the tower to power forges and heat bedrooms. Maybe even lava-falls pouring down the sides of the tower. At the base of the tower there would several structures laid out: a block of windmill farms to power the lava pumps, an obsidian factory, an ice factory and some other thing to keep it symmetrical  :P. Maybe two of something. Ooh, why not an arena.  There would be large chambers dug out of the permafrost to hold material stockpiles, a dungeon/jail, a gobbitorium and a wild polar bear breeding cave for use in the arena against gobbos. The entire compound would be surrounded by a wall made of mined and manufactured ice with gates guarded by tethered (tamed) polar bears.

Unfortunately the site required for such a structure would need very specific features.

1. It would have to be a glacier.
2. It would have to have a magma pipe.
3. It would have to have an aquifer.
4. The magma pipe would have to be in the same biome as the aquifer layer.
5. The magma pipe would have to be at least 3 local squares into the region square so it will be centrally located in the fortress map.
6. The magma pipe would have to start right under the ice, preferably with an obsidian 'plug' in the ice.
7. The glacier would have to not be 'deathly cold' so that merchants won't freeze to death. (it would be quite troublesome to grow food/booze.)
8. The glacier would have to have snow throughout, cuz bare ice mixed with snow covered ice would ruin the effect.  :P


Now the only way to get an aquifer under a glacier is to have a conglomerate or sandstone layer right under the ice. These are both sedimentary layers, so these would usually be replaced with igneous stone near volcanic areas. Sometimes a magma pipe can be found beyond the edge of the igneous layer and in a sedimentary layer, but such pipes are usually found right on the edge of the region square so it can't be centrally placed in a fortress.

Anybody found such a spot before? If not, anybody have a good set of worldgen parameters with lots of glaciers and a good amount of volcanism? I'd really like to make this fortress a reality.
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Warlord255

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Re: Cool idea, deathly specific site requirements
« Reply #1 on: November 09, 2008, 03:05:10 pm »

I don't see why you would necessarily need an aquifer; if you can melt the ice into water, then you should be fine.

Make sure your magma veins go into the outer walls as well, lest they be snow-covered.
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Doppel

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Re: Cool idea, deathly specific site requirements
« Reply #2 on: November 09, 2008, 03:06:06 pm »

I might have a map like this, although if i remembered it correctly then it also has some tundra with it, but it was made in 30 something though and i don't know if i still have it. Want me to go search it?
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Neoskel

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Re: Cool idea, deathly specific site requirements
« Reply #3 on: November 09, 2008, 03:17:06 pm »

I don't see why you would necessarily need an aquifer; if you can melt the ice into water, then you should be fine.

Make sure your magma veins go into the outer walls as well, lest they be snow-covered.

For the first thing, melted ice is very finite. I want to have sourced water so i won't have to ever worry about running out of materials.

For the second, snow doesn't gather on vertical surfaces. If you're referring to the walls around the compound, those would be made of ice and as such are supposed to be covered in snow.

I might have a map like this, although if i remembered it correctly then it also has some tundra with it, but it was made in 30 something though and i don't know if i still have it. Want me to go search it?

Thanks, but i don't think it would be compatible with the newest version if it was made in 30 something.
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sneakey pete

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Re: Cool idea, deathly specific site requirements
« Reply #4 on: November 09, 2008, 06:09:25 pm »

Alternatively, you could look for a glacier with a few layers of obsidian stone and the magma pipe, and just use that for blocks, unless you wanted to cast the building directly.
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Re: Cool idea, deathly specific site requirements
« Reply #5 on: November 09, 2008, 06:30:09 pm »

I might have a map like this, although if i remembered it correctly then it also has some tundra with it, but it was made in 30 something though and i don't know if i still have it. Want me to go search it?

Thanks, but i don't think it would be compatible with the newest version if it was made in 30 something.

All 3D version saves so far have been forward-compatible.
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Marlowe

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Re: Cool idea, deathly specific site requirements
« Reply #6 on: November 09, 2008, 06:51:47 pm »



For the first thing, melted ice is very finite. I want to have sourced water so i won't have to ever worry about running out of materials.



Maybe this is true in 40d, but when I had meltwater pools in 38c, no it isn't. The ice tiles change to water but are never actually consumed. Melting ice results in a constant trickle and keeps refreezing into icewalls. Each time it does this it goes from a 1/7 to a 7/7 depth again.

Unless something's changed then meltwater will be a constant source. Not a fast as a brook or an aquifer, but it will do it.
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