Hello all.
What I have here is a bit of a conundrum.
I have what I think is a
really cool looking map, but... I'm not sure exactly what I want to do with it.
That cliff side is just begging to be smoothed, but... do I cut off all the stuff in the N/NE corner as well, having a giant cliff taking up just the West side of the map, or do I leave that part alone?
Do I use that "mini spire" as a natural ramp to the entrance of my fortress, complete with massive bridge project, or do I just put the entrance on the ground floor... or even just dig in from the top?
The one thing I do know for sure... there's going to be a waterfall over the entrance if it's on a cliff side. I'm also tempted to have a dining room that's open to the outside... wow, what a view!
Unfortunately, I don't think there's any sand, so I can't have a dining room that juts out with a waterfall pouring over a glass dome around it
This isn't going to be a community fort at all, nor can I guarantee a story (though I did get one started at the map archive), but I would like to have
your input on what should be done!
I'd like to see what other people come up with as well, so if you would like to embark on this location for yourself:
Created in DF v0.28.181.40c.
[WORLD_GEN]
[TITLE:MEDIUM]
[SEED:3934043717]
[HISTORY_SEED:583061291]
[NAME_SEED:878556238]
[DIM:129:129]
[END_YEAR:1050]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:25:251:503]
[EVIL_SQ_COUNTS:25:251:503]
[PEAK_NUMBER_MIN:12]
[OCEAN_EDGE_MIN:1]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:260:1:1]
[REGION_COUNTS:FOREST:1040:3:3]
[REGION_COUNTS:MOUNTAINS:2080:2:2]
[REGION_COUNTS:OCEAN:2080:1:1]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:2080:3:3]
[REGION_COUNTS:HILLS:2080:3:3]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:20]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:2080:4160:2080]
[RAIN_RANGES:2080:4160:2080]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:2080:4160:2080]
[VOLCANISM_RANGES:2080:4160:2080]
Oh, yeah, it was genned in 40c, I haven't bothered upgrading to 40d yet. I have history culling turned off, if that makes a difference. If you just want my save,
here ya go.
(Yeah, there's a bit more food than I suggest at the DFMA, I just said that to give them a reason to make a fortress instead of heading home.)There is a magma pipe somewhere in the SE corner.