Um...yeah, little late posting some suggestions, but whatever.
Can we have a way to constrain the size of a spell's cone, sphere, or line to certain limits, so that we can make spells that must operate withing set ranges, that possibly increase with skill.
Also, I thought of some visual effects that may or may not be easy to code. Basically, I figure that you could make this "dull white glow" but having an Aura visual effect that finds the model(s) for the target and draws them again at some level of transparency and color, but say, 25% larger.
Besides that, how about outputing one or more of the Symbols at or around the target location of the spell or on the ground beneath the caster or target or something.
With these, we should be able to come up with some nice visual effects, like: Your hands glow with red energy and an eye appears on the ground beneath you, some of those blue dots jumps around the target, and then it explodes with a number of skulls appearing randomly around the air where the creature was.
Something else I wanted, but believe is way too difficult to be done well before Item relase is fire. Yeah, I know we have fire, but only as a side product in chemical reactions. I want to start fires, and have fire spread to other things, but I'm pretty sure that this is an item release concern, you know with torches and such light something on fire and have it run into a tree and catch it on fire. Still, maybe it'd be possible for a simple spell that has the visual effect of fire and burns something for now.
There was probalby other stuff I was thinking, but I forget easily....
Oh yeah, I want the game to NOT crash when I load a saved file....that'd be sweet.