You know, if you take away moves from weapons...
And instead add those tokens to the weapon itself as an adjustment to moves a character can come up with.
Then you could create a proceedural Martial art system!
*Neonivek is too lazy to make a full post about that currently*
I think that this is more Dwarf Fortress-ish, although also more complicated.
It would be interesting if each civilization procedurally generated their own 'school' of combat, favoring particular weapons and styles. In general, you'd give weapons a set of tags that describes what sort of things they're good for... then, civilizations would randomly-generate attacks using those tags (based on modifying a set of basic attacks?) There would be some mutation, fusion, division and reproduction between different combat schools as they grow.
So in one world an Elven civilization might perfect a style of fencing using light wooden swords, while the dwarves might master close-quarters unarmed brawling using improvised weapons; the humans might focus on spear-and-shield tactics that work best in a group. Or something.
And people from different civilizations would use the same weapon differently. One civilization might have a mostly static swordfighting school based around defense, while another might have one focused on motion and charging.
You would probably get a bonus to using your civilization's combat styles while wearing/wielding equipment made by your civ, since it would be designed with that in mind (perhaps it could get tags based on the underlying themes used to generate combat styles, so you can use weapons from a neighboring country with similar combat styles quite well; but the sword and armor from a distant eastern land made for a totally different style would be harder for you to use.)