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Author Topic: [40d] Stopping a wildfire with blank stockpiles  (Read 1411 times)

Qloos

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[40d] Stopping a wildfire with blank stockpiles
« on: September 30, 2008, 04:07:15 pm »

When a wildfire recently happened over one of my forts I realized that the fire avoided the stockpiles.  Couldn't I then create blank stockpiles around the start of a wildfire to snuff it out?

   
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Are you sure the fires were actually avoiding/being stopped by the stockpiles and not just continuing to burn out of sight under them? Stockpiles can obscure details in the landscape, like grass, tree saplings, boulders, and such, but those things are all still there when you take the stockpile away. It could be that the fire was still running over the terrain the stockpiles were on, but that you couldn't actually see it.


I removed the stockpile once the fire was gone, wherever a barrel used to be is burned underneath but anywhere the stockpile was blank and unoccupied it is fresh and clear beneath.
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Derakon

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Re: [40d] Stopping a wildfire with blank stockpiles
« Reply #1 on: September 30, 2008, 04:43:36 pm »

Along similar lines, I believe you can stop trees from growing by putting down farm plots, which is much faster and easier than making dirt roads, and never decays.
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Duke 2.0

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Re: [40d] Stopping a wildfire with blank stockpiles
« Reply #2 on: September 30, 2008, 04:47:03 pm »


 When you designate up ramps to be dug, stockpiles on the above level prevent the tile from being dug.
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Footkerchief

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Re: [40d] Stopping a wildfire with blank stockpiles
« Reply #3 on: October 02, 2008, 02:48:35 pm »

It's sort of weird how stockpiles act as faux-buildings.  I kind of prefer the behavior of zones.
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Toady One

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Re: [40d] Stopping a wildfire with blank stockpiles
« Reply #4 on: October 14, 2008, 05:19:12 am »

I'll note it down.
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