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Author Topic: [Graphics] Can a Vermin creature have art?  (Read 865 times)

D_Malachi

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[Graphics] Can a Vermin creature have art?
« on: October 09, 2008, 07:59:42 am »

This has been bothering me a bit - I've been attempting to assign [VERMIN]-class creatures art, by use of the raw/graphics folder, but have yet to come across a method that works. So my question is, is this impossible? Are vermin currently doomed to exist simply as dots, or is there hope?
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Duke 2.0

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Re: [Graphics] Can a Vermin creature have art?
« Reply #1 on: October 09, 2008, 08:55:19 am »


 Well, turtles appear as a different graphic and various fish do too. Try looking to see if they have anything in their raws making them different. If not, then likely they are hard coded.
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Footkerchief

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Re: [Graphics] Can a Vermin creature have art?
« Reply #2 on: October 09, 2008, 08:59:50 am »

Yeah, they have a [TILE:whatever] tag just like everything else.  The argument is either a literal character in single quotes, like [TILE:'~'], or a character number, like [TILE:249].

e: oh, but actual tile graphics?  Doesn't look like it, unfortunately.
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D_Malachi

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Re: [Graphics] Can a Vermin creature have art?
« Reply #3 on: October 09, 2008, 09:38:21 am »

Yeah, I was aware of the [TILE:(number or character)] bit (249 and 250 being the most common), specifically trying to set up graphics files in the raw/graphics folder to give each more unique art. Graphics sets, basically.

Just to make sure I'm not missing anything, here, this is part of what I have. If there are no mistakes, then it's fairly certain vermin can't be given unique non-basic graphics sets.

The top of the file, bitmap is 24-bit, 48x16 pixels, one 16x16 tile tall by three wide, and is properly in the "SFD" folder:

graphics_sfdmisc

[OBJECT:GRAPHICS]

[TILE_PAGE:SFDMISC]
   [FILE:SFD/SFDmisc.bmp]
   [TILE_DIM:16:16]
   [PAGE_DIM:3:1]

...and the creature entry, 2:0 being the third tile, top row, as per my understanding of how DF handles these things.

[CREATURE_GRAPHICS:TOAD]
   [DEFAULT:SFDMISC:2:0:AS_IS:DEFAULT]

Unless I've missed something, I'll take this as a "not currently possible" and leave it as that under the assumption that it is, indeed, hard-coded. Thanks for the help in figuring this out.
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