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Wolfius

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Re: Nelosesta, Alligator - "Falseconflict" - How To Catch?
« Reply #15 on: October 02, 2008, 11:37:45 am »

The DM isn't too bad, demand-wise, and I've had him a few times, while having never gotten the economy. And if you have an unreasonable noble you can always kill them off and hope their replacement is easier to live with - tho this is something I've never had to do. Besides, you only need him to tame one 'gator, plus any other exotics you catch.


Of course, you can also disable the economy in the init file to prevent it from starting(warning: this won't turn it off if the economy has already started, so don't wait if you don't want it).

Just rename a surplus immigrant siege engineer's profession to "Communist Party Representitive" if you do. ;D
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Warlord255

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Re: Nelosesta, Alligator - "Falseconflict" - How To Catch?
« Reply #16 on: October 02, 2008, 01:15:01 pm »

The DM isn't too bad, demand-wise, and I've had him a few times, while having never gotten the economy. And if you have an unreasonable noble you can always kill them off and hope their replacement is easier to live with - tho this is something I've never had to do. Besides, you only need him to tame one 'gator, plus any other exotics you catch.


Of course, you can also disable the economy in the init file to prevent it from starting(warning: this won't turn it off if the economy has already started, so don't wait if you don't want it).

Just rename a surplus immigrant siege engineer's profession to "Communist Party Representitive" if you do. ;D

I've been thinking that. My main problem is I quit my fortresses due to lack of challenge. This one's doing alright, though; open field for a humie fortress, no bows, a massive cave system, rhesus macques, and some kobold incursions before my first autumn.
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!
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