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Author Topic: So many goblins, not so great imagination  (Read 1674 times)

Kidiri

  • Bay Watcher
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Re: So many goblins, not so great imagination
« Reply #15 on: October 01, 2008, 11:35:39 am »

This is somewhat related to this as Im trying to decide what to do with all my goblins and foul blendecs. If I pit the goblins will they breed after a while?

Only one way to find out! My added question is whether the newborn goblins are hostile or not. If they are, this is an ideal training area: pit a recruit against a couple of goblin children and watch as their experience starts to soar!
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Veni, Vidi, Pompeii.
Soylent Green is kittens!
Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

Tcei

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  • Fear me! I am Bekat the Adorable Skull!
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Re: So many goblins, not so great imagination
« Reply #16 on: October 01, 2008, 03:03:56 pm »

I'll be finding out here shortly, just gota find a new place for my arena and connecting pits. I bumped into the chasm complete with gcs where I was originally planning the arena and accompanying pits. This fort has officially become my all time favoirte!
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....They just refuse to stay down unless butchered, in which case their skins will haunt you until you subdue and tan them. Never has legendary butcher and legendary tanner seemed so valueable as in this release.
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