Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8]

Author Topic: Interesting ways of deal with immigrants.  (Read 9222 times)

Pie

  • Bay Watcher
  • Winner of the "most disturbing avatar" award.
    • View Profile
Re: Interesting ways of deal with immigrants (and why popcaps should be left alo
« Reply #105 on: September 28, 2008, 01:44:13 pm »

Another idea that I had was to have a winter death trap, where the room would be filled with water and then the roof hatches opened to freeze the water. Would this work? And how deep does water need to be before it kills people when it freezes?

Bromor Neckbeard

  • Bay Watcher
    • View Profile
Re: Interesting ways of deal with immigrants (and why popcaps should be left alo
« Reply #106 on: September 29, 2008, 09:34:04 am »

Quote from: Pie
Another idea that I had was to have a winter death trap, where the room would be filled with water and then the roof hatches opened to freeze the water. Would this work? And how deep does water need to be before it kills people when it freezes?

I wanted to do something like this, but I could never get it to work.  As far as I can tell, a particular tile is either considered "open to the air" or "indoors" regardless of how many floors of stone are over it.  I never did master using floodgates or drawbridges to affect freezing and judging by the discussions I've seen on here I don't think it's possible.

I did get a freezing room to work on some goblins, but what I had to do was use water to wash goblins down from an indoor area into a ditch, this ditch then led outside and into an open-air trench with steep sides.  If the goblins attacked me in the summer, then they got to swim or drown in that trench until winter, at which point the water would freeze and they'd get encased in ice.  I had to do all the "flushing" in a season other than winter, because otherwise only one tile of water would freeze and the water wouldn't flow into the far end of the trap.

Sorry, I haven't yet tested what depth of water it takes to freeze somebody.  I heard 1 will work, but I haven't confirmed it yet.

And if we're still talking about your avatar, I like it.  I get a sort of "Newgrounds" vibe off of it, whether that's good or bad.
Logged

Krash

  • Bay Watcher
  • The one and only
    • View Profile
Re: Interesting ways of deal with immigrants.
« Reply #107 on: September 29, 2008, 12:15:28 pm »

As far as i know (a few versions back) even 1/6 water is enough to freeze something to death. 
Logged
Quote
MyLittlePonyBuiltMyHotRod, this is your first warning. I would like to direct you to read our forum's FAQ and posting guidelines before posting again. Specifically we don't use swear words here, and your picture of Stalin riding a Year3 Limited Edition Starflower inside a German concentration camp was both upsetting and historically inaccurate.

Efun

  • Bay Watcher
    • View Profile
Re: Interesting ways of deal with immigrants.
« Reply #108 on: September 29, 2008, 01:56:06 pm »

Turn them all into recruits and send them to the arena to fight goblins or other creatures you capture :D

i caught 4 goblins and 2 slugmen.....ARENA TIME!!!

or i could sacrifice them to the Blood god!
Logged
Military dorfs are the busiest if their partner is also in the military, Military children are my forts future, also its hilariously tragic when a mother carrying her child into battle gets hit, and the baby dies....
I fixed that up for you.
Pages: 1 ... 6 7 [8]