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Author Topic: Your fortress design  (Read 3683 times)

Jackrabbit

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Re: Your fortress design
« Reply #30 on: November 24, 2008, 05:32:34 pm »

for me it always depends on the landscape. I embark, see what the landscape looks like, try to picture it in my minds eye, and then determine what would look epic if peter jackson were to film a scene in it.

What, you mean with people wearing home-moded masks and die-cast guns, and lots of butcher's shop offal lying everywhere?

I love the way nobody outside New Zealand ever remembers Jackson's early films. In their own way, they were even more impressive than Lord of the Rings, because he did them with almost no money and on the weekends.
Bad taste was the best. There Anti Alien response team was called AIDS for God's sake
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TettyNullus

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Re: Your fortress design
« Reply #31 on: November 24, 2008, 06:41:59 pm »

Depending on the map, I tend to have central 2x2 staircase, or 3x3 and room a factor of staricase size ( ie, 8x8 for 2x2 stair, or 9x9 for the 3x3 stairs ) with all the residentals above-ground due to limitation of being inable to build wall on constructed floors. Workshops arranged in 2x2 patterns underground with dividing walls between them in case of mood running out of control. The topmsot underground level tend to be dedicated to farming once things are settled down, with brewery and plant processing on floor right under it.  ;D
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Danaru

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Re: Your fortress design
« Reply #32 on: November 24, 2008, 06:54:32 pm »

I start with digging a 2x2 shaft downwards with stairs, usually 4-5 levels. on the bottom layer I make a short hallway downwards, then two 10x12 rectangles on each side. On one side, I build the housing and residential areas, and on the other, I build the industrial sector. The industrial sector gets it's rectangle filled with Magma (which also powers my forges/smelters) and the residential side gets fulled with water (filled by a waterfall). each of the rectangles has a bridge built over them so the dwarves can cross.

One Z-level up (with a well going into the Residential sector's water area) is my barracks and armory. one Z-level down from the surface is my trade depot and my farm/food production area. the food production area is only accessible from the residential area.

the Trade Depot is ALWAYS suspended over a pit as many Z-levels deep as I can possibly make it, for when the elves come, and since I always try to build a tower above where we first dug in, and seal that with floodgates, it's also the only entrance. so when I absolutely need to seal the fort, we drop the depot.
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

scribbler

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Re: Your fortress design
« Reply #33 on: November 24, 2008, 07:15:09 pm »

I like to find area plugins, like some of the dormitory layouts on the wiki and then see how they fit.
I'm also big on working with the terrain, building right into the sides of hills, putting walls and towers coming out of the stone (very good for supporting herds and outdoor crops). Using dug out veins as rooms or corridors or reworking rooms and corridors to take them into consideration.
I keep trying for the fabled efficiency +5 but the more I try the worse it gets. My original, starter fortress, that wound up needing a giant wall around the whole thing, and where I accidentally deconstructed an outside wall around the stock room resulting in a huge melee against a bunch of thieves while my guards stood around in the next room, is still my most effective with it's wild sprawling pointlessness.
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End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
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"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer
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