Whoa, lots of responses. Let's go to work:
1, Since the last post I've had Goblins turn up (just snatchers, mostly dead. One made the mistake of snatching a baby from a woodcutter mother in the middle of a crowd of woodcutters. I swear. They can't be very GOOD woodcutters. They had to cut off every limb he had before one of them actually killed him). No humans. The Goblin civ is called "The Incest of Phantoms". And no, civs don't appear in the menu until after you make contact.
2, Does evaporation occur underground? I know I said "channel" but it is a tunnel. I didn't breach the lake diagonally. BTW it's a cold Biome. Water freezes in winter.
3, THE BIG ISSUE: FPS
I turned on my FPS counter and discovered that my little laptops' performance really is abysmal. FPS 9-10. Reducing G-FPS had no effect beyond making it more jumpy.
The really funny thing is that when I loaded my old fortress ("Oartraded") I discovered that that game was running at PS 14-17. I know that's not GOOD, but it's a huge improvement in real terms over FPS 9-10. Need I mention that Oartraded has a population of 205 (the newer one "Spinescudgels", is at 88), crosses 10 Z-levels (though most of them are just exploratory mining) has the economy going and a lot more animals?
So what's causing this? Why is a fortress running at half the FPS of a fortress more than twice the size and three times the value?
It's not narrow corridors. I didn't spend ages turning every exploratory shaft into a three-wide corridor so I could be accused of "narrow corridors". The layout of Spinescudgels is a lot less efficient than I'd like, but that's because of surface lakes getting in the way and unexpected changes from soil to rock and back again.
I doubt it's animals. Oartraded has more. As for wild animals, there's been nothing but a few deer,wolves,and foxes. And a couple of nervous Fire imps.
Oartraded has a brook. Spinescudgels has a lake and a volcano. I'm not sure if this is relevant.
It's, for reasons that should be obvious considering the first of my complaints, not Goblins.
I would like to believe it's the cistern. I would like to ignore what my memory is telling me about the slowdown occuring before we breached the lake (I can't remember). I've closed the floodgate, even though the cistern's not asfull as I would like.Trouble is, with the speed the water is moving, it will be days (REAL LIFE DAYS) before the water in the tunnel equalises with that in the cistern, and only then will we be able to tell if it made any difference.
I don't know if I have the patience.
4, No monsters? I have 4 hunters now exterminating the local wildlife. No skeleton Perch?
.
I've started a new fortress in a new world; on a mixed Haunted Mountain/Wilderness Forest Biome. There are skeleton Mountain Goats and Hoary Marmots. I'll keep you posted how that goes.
Oh, and off-subject, but I have 2 worlds generated now where an actual MAJORITY of sites have aquifers. I have no idea how to deal with these. Any tips?