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Author Topic: Well... That started well.  (Read 1831 times)

MajFan

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Well... That started well.
« on: September 27, 2008, 03:31:23 pm »

I started up a 4x4 fort on a volcanic area. Now, normally this isn't really anything to write home about, but the biggest issue? No water or aquifer, HOT biome. Not exactly the most brilliant move I've ever done.

Then the game puts the wagon right next to the crater. Well, it's happened before, nothing to worry about, right?

Then I decided to get fancy and to build my entrance on the OTHER side of the crater. Now I'm just begging for trouble, putting up a drawbridge across the crater without having ANY workshops or resource-gathering up and running.

Sure enough, a fire imp jumps up and throws a fireball at my armorer, missed, and hit the wagon. Still loaded down with booze. Uh-oh. And the armorer died, too.

The wagon catches on fire, and everything on it to boot. I managed to salvage some of the leather I brought with me to get a hunting society going, and I managed to salvage some food! ...Until a dwarf brought over a barrel with burning turtles in it. Which caught the barrel on fire. Which caught the entire food stockpile on fire. Which caught my woodworker on fire.

So, I have no food or seeds, no hydration, some leather, some pets, and five dwarves. And, the fire imps come back.

I just bum-rush the group. No losses. Until my miner tantrumed. Next to my mason. Down to four.

Oh, yeah, and my male cat is all but dead, and my cow has a broken spine. Just to make matters worse. But, my engineer, my farmers, and my miner all live.



Thankfully, we managed to get a quick industry built up, with a still and a carpenter's shop. We now have substinence. We can now survive until the caravan comes. Unless someone starts tantrumming again and throws someone into the volcano as a sacrifice to the volcano god.

And we're not even to summer yet.
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Quote from: foop
Quote from: Bodkin
...and I've wasted everybody's time.  Not that anybody here would have been off curing cancer...

It's funny you should say that, but what I should be doing is rebuilding a database that maps experimentally determined carcinogenic mutations in protein kinases to known structures as part of a human-annotated cancer research resource.  What I'm actually doing is reading the DF forums.

Ivefan

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Re: Well... That started well.
« Reply #1 on: September 27, 2008, 03:36:04 pm »

There wouldn't be a magma man lurking in there too?
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Kagus

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Re: Well... That started well.
« Reply #2 on: September 27, 2008, 03:41:32 pm »

In Dwarf Fortress, bad starts are an omen of glorious times.  Even failure is simply a new beginning, as you can reclaim a conquered fort and fight a bloody campaign for the ruined ground.

Congratulations, and good luck with your thriving fort.  Things shall be good.


Oh, and magma men can't hurt you.  Fire men can be a major pain, but magma men can't swim.  They're stuck on the level they're on.

MajFan

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Re: Well... That started well.
« Reply #3 on: September 27, 2008, 03:44:43 pm »

And I just checked my plant-gatherer: no friends. I was wondering why he hadn't tantrummed yet.
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Quote from: foop
Quote from: Bodkin
...and I've wasted everybody's time.  Not that anybody here would have been off curing cancer...

It's funny you should say that, but what I should be doing is rebuilding a database that maps experimentally determined carcinogenic mutations in protein kinases to known structures as part of a human-annotated cancer research resource.  What I'm actually doing is reading the DF forums.

Neoskel

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Re: Well... That started well.
« Reply #4 on: September 27, 2008, 03:50:15 pm »

Don't slaughter the cats yet, if you have any ropes (unlikely) tie them up somewhere safe. As it is you'd best dig a pit with no exits and pit them in it for safe keeping. If you have any mules slaughter them now.

We're keeping the cats in a pit so that they'll reproduce, but not attach to any dwarves. You'll be glad of the meat.

Oh wait, you're not that bad off.
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Warlord255

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Re: Well... That started well.
« Reply #5 on: September 27, 2008, 09:53:38 pm »

I envy you.
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

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Duke 2.0

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Re: Well... That started well.
« Reply #6 on: September 27, 2008, 10:04:48 pm »

I envy you.

 This only happens in DF. One of the few games where we envy people who have fortresses in utter chaos.

 Player 1: I have a fortress that can survive with no input for several years and can annihilate sieges before they even enter the map.
 Player 2: My fortress always on the verge of collapse thanks to critters, sieges, tantrums, and the volcano slowly covering the map with magma.
 Player 1: I envy you.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Willfor

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Re: Well... That started well.
« Reply #7 on: September 28, 2008, 12:31:34 am »

On one of my forts I started by a magma pipe, and was onset by the imps. What was fun was watching my marksdwarf I had brought along to take care of them die by fireballs, and the ensuing fight setting a wild grassfire. The final confrontation was three of my dwarves one-by-one attack the last imp in wrestling three tiles away from where they could have been consumed by the fire that swooshed by while they were fighting. I had two dwarves by the end that could do stuff, and then one once an accidental cave-in happened. One dwarf couldn't handle caring for the injured, and building the things I wanted him to, so I had to abandon.

Now that I think about it, he probably couldn't have brought anyone back to the mountainhomes himself...
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Hectonkhyres

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Re: Well... That started well.
« Reply #8 on: September 28, 2008, 12:58:11 am »

Burning. Turtles.
I'm sorry, I just think that requires repeating.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Warlord255

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Re: Well... That started well.
« Reply #9 on: September 28, 2008, 01:24:05 am »

I envy you.

 This only happens in DF. One of the few games where we envy people who have fortresses in utter chaos.

 Player 1: I have a fortress that can survive with no input for several years and can annihilate sieges before they even enter the map.
 Player 2: My fortress always on the verge of collapse thanks to critters, sieges, tantrums, and the volcano slowly covering the map with magma.
 Player 1: I envy you.

This is why I am currently refusing to use ranged weapons or traps that don't involve cave-ins, and planning on going to war with both humans and elves when the time is right.
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http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

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chaoticag

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Re: Well... That started well.
« Reply #10 on: September 28, 2008, 01:34:48 am »

I started a fort next to a chasm once. Lost three dwarves to chasm critters and two went beserk, one of those that went beserk died in the most theatric way, an ax hit propelled him just enough squares to fall down the open chasm, unconsios.

After I figured that I had had enough near fun experiences, I saved the game, which crashed it.

I'm too scared to check if the file is corrupted.
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Lord Dullard

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Re: Well... That started well.
« Reply #11 on: September 28, 2008, 01:43:00 am »

I tried to start a fort on a terrifying glacier once. I got my ass handed to me by ice wolves and blizzard men before I could seal my dwarves in. After that I decided such bravery was best left to the denizens of Nist Akath.
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Jude

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Re: Well... That started well.
« Reply #12 on: September 28, 2008, 01:53:40 am »

My two most...fun...starts were starting in a haunted area where skeletal wolves mauled two of my dwarves in the first couple weeks (later abandoned fort to version change) and just recently in an area with a haunted badlands and a magma pipe...imps took 3 of the 7. Haven't really pursued that fort yet though; I was actually just starting it looking for an area with menacing wildlife and now that all the imps are dead, it doesn't seem to have anything worse to throw at me (yet.)

Then there's my current fort I'm playing, which has come a long way (just survived a dragon visit). In the second winter, I went from about 30 dwarves to 12 due to magma creatures, two moods, and a whole crapload of werewolf attacks (there's about 6 dead named werewolves by now). I thought it was over, with a bunch of tantrums and unhappiness, and no legendary dining room to boot, but somehow we bounced back and are at 70 mostly happy or ecstatic dwarves. Now that my military is well heeled werewolves aren't too much trouble...matter of fact the stupid Zombie Hoary Marmots that keep spooking my dwarves (they're harmless) and have to be tracked down what with squad leaders constantly eating or sleeping, are more trouble.
« Last Edit: September 28, 2008, 01:57:03 am by Jude »
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Quote from: Raphite1
I once started with a dwarf that was "belarded by great hanging sacks of fat."

Oh Jesus