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Author Topic: Armok 0.03.36  (Read 14774 times)

Alanor

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Re: Armok 0.03.36
« Reply #30 on: April 11, 2002, 05:55:00 am »

fruit=slime mold

need i say more??
:-)

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Alanor
Blood Priest of Armok

Demon

  • Bay Watcher
  • From a time before a time before time
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Re: Armok 0.03.36
« Reply #31 on: April 11, 2002, 05:41:00 pm »

Hey Alanor!  I dont see a page on here yet!    :mad:  GET ON IT!

I honestly was at a loss for my videeo card!  If I didnt still have that lame little sticker on the front of this one I wouldnt have known what to do...

Hey, Dark One mentioned killing leprechauns with a Behemoth beast...  If you set the seed to 1 their kingdoms overlap!  The only other one I've found so far was 10 pitting Mole-dogs and Kobolds.

For your config file try and throw in something like max land %.  If we could set it so that only 1% of the map was land, then we'd get some really awesome battles!

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Toady One

  • The Great
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Re: Armok 0.03.36
« Reply #32 on: April 11, 2002, 06:36:00 pm »

He he he -- it's like raising the sea level and watching them all scramble for the high ground in the ensuing catastrophe :)

And when there's very little living space left, the violence begins.

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The Toad, a Natural Resource:  Preserve yours today!

Alanor

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Re: Armok 0.03.36
« Reply #33 on: April 11, 2002, 09:51:00 pm »

Well Demon..
so far you have actually managed to get me back into doing SOMETHING
not quality yet
but i have started to look into things again..
played wiht some fixes for my little space game and got a couple things working
also got it working with openAL! :-)
thats not QUITE doneyet.. but i am hopefull
maybe in a month or so i will have osmething to show off..
depending how school/ work/ free time goes!
:-)
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Alanor
Blood Priest of Armok
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